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Panasonic FS-A1FX
Score: 131.52 %,
Type: wiki , Comments: 0 comments
Panasonic
Model FS-A1FX
Year 1988-10-21
Region Japan
Launch price ¥57.800
RAM 64kB ... is the Toshiba TC8566AF.
There is a front switch to disable the Cockpit firmware execution on startup.
Main RAM ... Drive
Adding MSX-Music: FM chip and Rom .
RAM Upgrade
How to upgrade RAM to 512kB, add ...
Niga ESE-RAM Maximum
Score: 265.86 %,
Type: wiki , Comments: 0 comments
2048kB ESE-RAM if switch (mode used to write a ROM file)
ON
Off
Switch on 8K: 1024kB SRAM for game ... Niga ESE-RAM Maximum
Description
ESE-RAM-Disk Maximum (似非RAMDisk MAXIMUM) is a MegaSRAM sold in Japan since 2020. This is not ESE-RAM compatible. This is an MegaSRAM of 2048kB ...
Updating pattern table and name table at the same time?
Score: 155.81 %,
Type: Forum topic , Comments: 21 comments
are using a RAM buffer fornthe nametable and copying all the data in one go...
(Need the tiles' ... is where I copy the other tiles from RAM into VRAM. In groups of three per frame.
I also added halt ... map_data[MAP_WIDTH*MAP_HEIGHT];
uint8_t *map_data_p = map_data;
void run_loop() {
int8_t frame = -1;
bool game_running = ...
SPAT update on V9990
Score: 192.37 %,
Type: Forum topic , Comments: 28 comments
copy to update
Keep a buffer in RAM and use Keep a buffer in RAM and use OTIR to update it. Have the game logic update the RAM buffer whenever it wants.
If I calculate it correctly it's ... copy in RAM and then updating it all at once to VRAM, or are you updating the SAT directly in VRAM? ...
OPL4 - Should I use it in the next game?
Score: 208.83 %,
Type: Forum topic , Comments: 35 comments
for 2MB of Sample-RAM for own samples", but from what I can see most have at least 1MB (I don't ... from RAM and ROM). FM is 6 channels of PCM, and the (18?) channels of FM. PCM in the FM version ... OPL4 implementation in FPGA, which is done perfectly. It can only do 512KB RAM with the current ...
ESE-10 with documentation in English, French & Japanese
Score: 192.97 %,
Type: Download , Comments: 0 comments
1
ESE-10 is a patch by Niga & Okei for the Game Master 2 that allows you to use it on a ESE-RAM or ESE-RAM SCC.
This archive contains the ESE-10 command ... francés japonés) (Games) ...
How to save into SRAM of Game Master 2?
Score: 209.9 %,
Type: Forum topic , Comments: 13 comments
it is because the SRAM of the ESE-RAM does not work the same that I suspect that the Game Master 2 does ... not work with Game Master 2 for ESE-RAMs (ESE-10.COM). ... for ESE-RAM. Four times more !
First link works for me.
I First link works for me.
I ...
The Castle sprites
Score: 156.12 %,
Type: Forum topic , Comments: 13 comments
the debugger from openmsx.org gives me no tools like that, as far as I can see (except bitmapped ram).
Try ... Just wondering, does The Castle/Castle Excellent actually use sprites at all other than the player? If so, which elements you think are sprites? This game was designed from the ground up around ...
Games not working if pressing ctrl at boot
Score: 209.59 %,
Type: Forum topic , Comments: 2 comments
2nd floppy disk and free some ram !
As you know this is needed for some games to run correctly !
But I’ve discovered that at least one game is not running if you press this key at startup : Fray ! I ... this game is not working in this case, is there a patch to solve this and are there some other games ...
HELP NEEDED! With loading file based game from HDD.
Score: 209.02 %,
Type: Forum topic , Comments: 10 comments
a new partition, copied files, and tried to execute. As expected there was not enough RAM. If I rename ... footprint on RAM compared to earlier versions.
Manuel wrote:
For Sunrise IDE
Manuel wrote: ... Hello.
We are finishing a few translations of multi-disk games. And we would like to make ...
