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MSX Banzai! - V9990 Programmers Manual added
Score: 93.28 %,
Type: News post , Comments: 10 comments
reader, (and luckily I've internal RAM to run dos2), an opl4 .. and then my 2 slots are used.
If ... some extra RAM for the msx itself.. ? Basicly this would be like a complete msx, which only needs ... Manual. The author hopes it will be a valuable document for programming new GFX9000 games ...
mbfm vs. mbwave
Score: 134.46 %,
Type: Forum topic , Comments: 19 comments
for games), and FM doesn't have the typical artifacts that (rom/ram) samples have. 6 wave channels is .. ... artifacts that (rom/ram) samples have. 6 wave channels is .. meager, but sufficient.
Take this advice ... artifacts that (rom/ram) samples have. 6 wave channels is .. meager, but sufficient. I never thought ...
Are There Still Any v9990 developers left to create a game????
Score: 171.97 %,
Type: Forum topic , Comments: 45 comments
are divided into 8*8 patterns.. you can define 15000 of them in the v9990 ram... you don't draw a picture for every part of the game.. you build them up out of patterns
Levels can be as big as you have RAM in your computer. Scrol Levels can be as big as you have RAM in your computer. Scrolling through ...
Maximum system requirements
Score: 168.78 %,
Type: Forum topic , Comments: 160 comments
interesting game using this specs.
Volunteers?
MSX type: MSX2 vg8235
Internal RAM : 128
7MHz ... Fill in the list below. Choose your MSX type, specify the amount of Internal RAM, remove all ... (choose one)
Internal RAM
External RAM
7MHz
SCC
FM-PAC
Muziekmodule
256kB Sample RAM ...
SD Snatcher, CODA (Ending Theme) re-arranged
Score: 91.16 %,
Type: News post , Comments: 10 comments
can't Cubase come in here?!?! (plenty ram on disk I'd say)
(Music) ... J-War brings the MSX Community another re-arrangement of a well known MSX game song. This time he made a super-arrangement of the ending theme of SD-Snatcher. The song is more than 5 minutes ...
More about SVI-738 upgrades
Score: 84.07 %,
Type: Forum topic , Comments: 3 comments
RAM. Any idea? Haven't seen nothing about this in Hans Otten's site.
-Second cartridge slot.
Any suggestions would be welcome. Is it worth to build the RAM slot selector (to switch ... the Sunrise IDE adapter with only 64 KB of RAM? Or do I need a mapper and 128 KB at least?
I would like ...
Who made and what!
Score: 81.79 %,
Type: Forum topic , Comments: 18 comments
(you'd be better of having page 0 as RAM and fill it up with yo code... just like DOS has ... have a really strange style, because first of all I started to code asm for the original GameBoy. Then, ...
Clean Split Screen / How to ?
Score: 97.56 %,
Type: Forum topic , Comments: 45 comments
manually by the CPU instruction RST 38h.
In MSX-DOS, RST38 resides in RAM, which is nice, because you can ... as it's invisible, works in a game, doesn't crash when other interrupts occur and it even works ... will behave now, we're all adults here. .right?!
Must be the difference between demo coding and game ...
Vscreen 0.4
Score: 90.79 %,
Type: News post , Comments: 20 comments
need to to, the split gets bigger. but thaz no biggy!
and, again, make your own ISR in RAM on adr. ... Maggoo surprises us again with a new version of Vscreen, the universal platform game engine he ... anyone but I got SFX from, oh I dunno, many konami games..
(f1 spirite, gryzor/contra, ...
Strange Request -> Pixess .DSK file
Score: 107.17 %,
Type: Forum topic , Comments: 20 comments
that was able to use all VRAM and RAM and it was also able to handle disk errors correctly. That was made ... programmers) has an unprotected copy of our game ^_^ ... Or they do still have em, but they're lost ... get good copy.
There is no ultimate solution that you could use for playing all games on emulator. ...
