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How to make ROM files

by anonymous on 08-09-2020, 22:51
Score: 100.74 %, Type: Forum topic , Comments: 3 comments
is not a problem for small sized MSX games: you need to dump the RAM occupied by the program and add a rutine to copy from ROM to original RAM addresses and restore the slot configuration. If the games are bigger, ... save-state. It save RAM as well as VRAM, CPU registers, VDP registers, PSG registers... Well, it saves all! ...

What happened with TEDDYWAREZ?

by anonymous on 08-09-2020, 22:54
Score: 97.05 %, Type: Forum topic , Comments: 25 comments
of CPU-power or memory? No. MagicKillah uses almost no CPU-power and about 5 megs of RAM. It takes up ... and they are very strange people!! I know some groups have stop making msx games or programs... ... page and they are very strange people!! I know some groups have stop making msx games ...

tools for translation?

by anonymous on 09-09-2020, 08:51
Score: 129.12 %, Type: Forum topic , Comments: 33 comments
a piece of cake to find these routines in RAM. Once you have located them on RAM you only have to look ... What tools would I need to translate a Japanese MSX game to English... I've never done ... to translate texts in japanese games to any other languages. I think in the very beginning of translation ...

MSX roms to audio

by anonymous on 09-09-2020, 09:58
Score: 98.71 %, Type: Forum topic , Comments: 31 comments
possible on MSX Toshiba HX-20 RAM config. - RAM searcher is also needed. - Multibload has errors ... knight tyme, etc) 2) using RAM disk to boot MSX-DOS (requires MSX2 with 128K RAM/128K VRAM) - ... of RAM/VRAM pages used to create RAM disk can be configured, resulting in up to about (3 RAM + 7 VRAM pages) * ...

Toshiba HX-10 and a n00b

by anonymous on 09-09-2020, 13:23
Score: 97.77 %, Type: Forum topic , Comments: 18 comments
writable (RAM) modules? One of the modules is a "MSX ROM PACK - 8k, 16k, 32k" and it includes a game, however there isn't the games name on the covering so could this be somekind ... the game/scene standard, there's not much you can do with it except doing old games. You can add a single ...

NMS8245 + F1SPIRIT what I need to work with scc sound?

by anonymous on 09-09-2020, 14:51
Score: 157.77 %, Type: Forum topic , Comments: 18 comments
it only needs 16kb extra ram, is that correct?) solid snake (tho the whole game prolly doesn't work ... from 16 to 64Kb of MSX RAM ro play the game. Instead with SCC dsk games o .rom image games, to play the game is needed to load in MSX ram, but because the .rom is 128 KB, all the memory of 8245 is need ...

.dsk to .rom, is possible ?

by anonymous on 09-09-2020, 15:27
Score: 127.15 %, Type: Forum topic , Comments: 65 comments
about the problem of RAM variables Disk games run from RAM, so variables are all over the place. ... that, but what about the problem of RAM variables Disk games run from RAM, so variables are all over ... is not executing the game from ROM, but loading to RAM [quote]The "trick" here is not executing ...

Another NEWB

by anonymous on 09-09-2020, 15:36
Score: 121.32 %, Type: Forum topic , Comments: 17 comments
of a worthy MSX game? Or even better... Remember the standard size of RAM in a MSX2? 128kB! My MSX Turbo R ... to play the greatest non-megaROM games in any MSX system with 64 KB of RAM. About speed, WAVeR v.3, ... and allows you to play the greatest non-megaROM games in any MSX system with 64 KB of RAM. About speed, ...

WANTED: FDD 720Kb drive with IC & mem expansion card

by anonymous on 09-09-2020, 15:43
Score: 98.57 %, Type: Forum topic , Comments: 17 comments
memory mapper) P.S. I have Panasonic FS -A1 (MSX2, 64K RAM)I am looking for: FDD 720Kb ... (MSX2, 64K RAM) Hmmm... these things are pretty rare... I have a Sony HBD-50 Hmmm... ... MSX2, 128kB RAM, with built in FDD (720kB). Try that instead 4MB dram or 512K sram mapper: ...

CX5M Features on any MSX Emulator?

by anonymous on 09-09-2020, 15:47
Score: 97.81 %, Type: Forum topic , Comments: 47 comments
to avoid conflicts. MSX-Audio can also play ADPCM samples trough internal RAM. What comes to MSX-Audio ... distinctly remember testing the function for a little game I made for the FutureDisk. If you ...
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