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Pill poll down, custom chip poll up
Score: 174.41 %,
Type: News post , Comments: 22 comments
point is:
If someone launch a MSX cartridge with a gam My point is:
If someone launch a MSX ... ram/vram, mpeg 4 decoder, some very basic 60 fps polygon hardware engine
with mp3 and produo stick/sd ...
I agreed with the 32MB RAM, MP3 and memory cards ... But the I agreed with the 32MB RAM, MP3 ...
MSXdev'09
Score: 134.53 %,
Type: News post , Comments: 40 comments
of system RAM). Among the spectators some have mixed feelings about all the attention given to MSX1 gaming ... projects? Maybe a unpolished gam What is wrong with last day projects? Maybe a unpolished game would ... course, minimum requirements of the game are MSX1 with 16K of RAM, but if you run it on MSX2 you will see ...
MSXdev'09 - Closed
Score: 131.22 %,
Type: News post , Comments: 31 comments
RAM is needed to store the dossiers of all those patients. The point I'm making is that the size of ROM and the size of RAM doesn't have the assumed bad influence on the development of a game. If ... weren't done in time, and those are the ones that fill up ROM and RAM.
[quote]If Dr.Pill shows ...
PlaySoniq announced
Score: 100.16 %,
Type: News post , Comments: 25 comments
in the Commodore 64/128
Up to 128 Megabit RAM (16MB) addressable memory
Memory switchable between MSX ... take this cartridge out Well, I have a Zemina 4Mbits RAM cartridge and the connector is not in very ... expectations concerning mass storage or network (USB, flash cards...), but such an amount of memory, RAM ...
Passion MSX2 contest - 2nd edition
Score: 122.34 %,
Type: News post , Comments: 12 comments
is the amount of system RAM you can use. New games may use up to 128KB RAM, which follows the MSX2 standards in Europe. Entries should also work on a turbo-R and on any MSX2+ with at least 128KB main RAM (expanded ... an MSX2 game in ROM format (max 512KB). The game should be an MSX2 game at the very least, not really ...
YJK tiles
Score: 107.44 %,
Type: Forum topic , Comments: 24 comments
YJK is like making a game in screen 8. It costs you extra RAM and extra VDP time. Less practical than ... would ever expect to use the YJK modes for (game) tiles, not excluding YJK modes as used in the G9k. ... but as a msx fan/gamer I would love to see more games using msx 2+ screenmodes. I dont know about the older ...
MSXdev'10
Score: 115.98 %,
Type: News post , Comments: 13 comments
with 64kB system RAM, 16kB video RAM and PSG for sound and/or music. More details at the MSXdev website. ... orchestra, it's time for MSXdev'10! Like MSX itself, the annual game development contest MSXdev ... wasn't as vast as in 2005 - when MSX productivity was flourishing in general - the quality of games ...
MSXdev'10 - #5 Hans' Adventure
Score: 129.92 %,
Type: News post , Comments: 9 comments
this game, you are Hans, a cleric with an awesome beard. Walk your way through airtight mazes and find your way to the next floor before death finds you. This maze game, with fluid game play, comes as a 48KB ROM and requires only 8KB RAM. Merry playing, ho ho ho!
Relevant link: MSXdev'10
I ...
MSXdev10 - #6 Daq, Lord of Idar
Score: 116.88 %,
Type: News post , Comments: 17 comments
Daq, Lord of Idar. In this dice controlled board game, four aspiring players battle for the title of Lord. Daq, Lord of Idar is a 32KB ROM (and requires 16KB RAM) full of traditional elements and style ... BASIC is underrated.
Is there any strategy possible in this game? Or is everything a matter ...
MSXdev '11: Radish Sabre announced
Score: 103.61 %,
Type: News post , Comments: 7 comments
A new entry has just been announced, commodorejohn is working on Radish Sabre . This game is destined to become an action adventure game in 128KB, requiring 64KB RAM. That's about all ... like an old Commodore 64 game character done in HiRes mode. And that is a good thing!
Is ...
