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MSXdev'11 - #8 Zombie Incident

by wolf_ on 17-04-2015, 08:19
Score: 174.54 %, Type: News post , Comments: 79 comments
problems with the game. It had worked ok in a rom, but it failed to run if loaded into ram. In this latest ... that allocates some RAM before the game boots will cause the games affected by this kind of bug to freeze. ... be the solution for already games sold without the correct initialization. For games that need more RAM, maybe It ...

MSXplug #1

by wolf_ on 17-06-2012, 12:43
Score: 129.77 %, Type: News post , Comments: 11 comments
data recorder. It can be used with any MSX compatible machine that has at least 64KB RAM. It doesn't work with the turbo R and the Panasonic FS-A1 WSX. In the package are ten Taito MSX games ... Hz instead of 44100 Hz - Mono output, 8-bit sample resolution (enough for MSX purposes) - RAM ...

meisei 1.3.1

by wolf_ on 09-02-2010, 23:33
Score: 106.23 %, Type: News post , Comments: 5 comments
in this version: MSX mouse support Trackball support Added support for 1/2/4KB RAM CTRL+SHIFT+V ... to mess around a bit with the game's artwork in an easy no-frills emulator, then meisei is just ...

Alternate TMS - a challenge

by wolf_ on 06-06-2016, 22:17
Score: 111.12 %, Type: Forum topic , Comments: 5 comments
is a deal: 1. Let's say the RAM bandwidth is unconstrained. So the proposal is the tile screen ... enables you to create better looking games, with the same specs? To keep in mind: - one screen 2 ... that it all depends on the game or application you want to create? Possibly, but whether there's ...

MSXdev '07 - Caos Begins

by wolf_ on 19-12-2016, 11:46
Score: 136.37 %, Type: News post , Comments: 37 comments
as a 32KB ROM and requires 16KB RAM. ROM label, instruction manual and even box artwork is available ... From Hikaru Games comes the next finished MSXdev'07 entry: Caos Begins . This platform game, much in the style of Konami's Maze of Gallious , features catchy PSG music, colorful ...

dIIsk

by wolf_ on 27-01-2012, 11:27
Score: 109.75 %, Type: News post , Comments: 18 comments
Requirements are pretty standard; MSX2, 64KB RAM, a double sided diskdrive/disk and the required sound chips. ... covers from MSX games from software houses such as Konami , Falcom and Micro Cabin .   ... cover! I always liked this tune and this funny game. Thx guys 4 all the positive words! Makes you ...

Gilbert Escape from Drill conversion

by wolf_ on 05-12-2007, 13:24
Score: 130.25 %, Type: News post , Comments: 3 comments
with SONY F1XDF with 256KB Internal RAM Upgraded but I have the REAL MSX MACHINE with the same setup but the game doesn't work so I decided to fix the problem. F1XDJ Version with 128KB RAM Required ... Source: Icongames Another game has been converted from tape to disk. This time it’s ...

hex-maps

by wolf_ on 21-09-2021, 18:32
Score: 143.86 %, Type: Forum topic , Comments: 8 comments
The 32x16 tiles will be stored in VRAM while the slopes will be in regular RAM. (Development) ... Say, let's assume a game like Daisenryaku. How would a coder go about implementing the build-up of maps, while not having a game that's slow as hell? As the tiles are interlocking I figure ...

Request a wiki

by wolf_ on 17-06-2012, 01:25
Score: 111.67 %, Type: Forum topic , Comments: 165 comments
exists... Discounting simple IC's like 74LSxxx logic, RAM / EPROM, opamps etc, there aren't ... won't create your game. But if you want to know how to create a sprite, how to move a sprite, how ... "how do I create a complete set of background music for my game" or: "how do I draw ...

What if...

by Wolverine_nl on 04-04-2012, 10:22
Score: 111.96 %, Type: Forum topic , Comments: 32 comments
RAM? Same with audio. Who needs a good set o' MIDI sounds or DSP when these days you just play ... the blitter draw from cpu RAM! vram:128k texture ram:256k. There is beauty in the arch. All this with just the VDP and no DMA chipset on the cpu RAM side. That the cpu is jammed is not a shame, Amiga ...
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