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Creating a new Game
Score: 149.62 %,
Type: Forum topic , Comments: 70 comments
much of it in a straight 64k RAM view without mapper topics.
A game available on both ROM ... "live used" RAM.
Really a good excuse to do everything in ASM
@Wolverine_nl ... less RAM.
Because some things go to RAM which in case of ROM directly get run from ROM. ...
Looking for HD on msx2
Score: 105.13 %,
Type: Forum topic , Comments: 22 comments
and 512K RAM (optional)
You can load ROMs and DSKs on an MSX without disk drive.
Main features:
- 1 ... will have native DSK support. It will be possible to run DSK games directly from the SD card and write ...
Compare Assemblers
Score: 113.43 %,
Type: Forum topic , Comments: 27 comments
in different (mapped) RAM pages for example. This batch supports all commandlines that are used with the IDE. ... requirements to make things easy. Just whatever I want and need. Apart from that, you can go through many games ...
[offtopic: would it work for capturing the SFX/music of comercial games?]
> [offtopic: would it work ...
Sprites in MSX-C
Score: 107.75 %,
Type: Forum topic , Comments: 74 comments
in a RAM game. diskloader game.
but some day megaROM coder too says "ROM is full".
Hi ... will tell you the coordinates of the collision. That makes it more useful for some game types.
Yup, ... the next, it will eventually be a level loop within a overall game play loop, the second one ...
reading sc5 file in C
Score: 114.65 %,
Type: Forum topic , Comments: 24 comments
to the RAM or directly to the VRAM by first copying portions to the RAM then out the portions to the VRAM or the dirty method by reading the whole filedata into the RAM then copying it to the VRAM.
You skip ... stream that will be loaded in one go into (V)RAM.
So the gap between &H69FF .. &H7680 has ...
Curious about batteries
Score: 90.1 %,
Type: Forum topic , Comments: 5 comments
curious,
do these machines have some kind of backup RAM? Anybody know what these batteries
are for? ... like the 80 columns of text. Of course, after all the Disk Driver itself was optional!
The RAM ... or some clones with backup RAM.
Maybe the MSX-Turbo R feature some form of "backup RAM ...
R800 clock cycles per instruction
Score: 93.63 %,
Type: Forum topic , Comments: 19 comments
when accessing any other memory than the internal RAM.
* Refresh cycles: __approximately__ every 184 or 185 cycles the R800 is stalled for 26 cycles, to refresh the (internal) RAM. Note that the exact ... a RAM refresh (so a very long sequence of EI instructions executes faster than an equally long sequence ...
What was the reason that you bought an MSX and kept using it ?
Score: 98.34 %,
Type: Forum topic , Comments: 22 comments
by the advance capabilities that a machine from 1988 can deliver all in 64Kb of RAM. Programmers nowadays should ... and a stunning 4mb of ram!
My Philips NMS 8255 is still in use for printing invoices and now ...
Like, Hit Bit 75P with 64k RAM cost 300DM, but the floppy 700DM.
This looks like underpricing ...
Using interrupts legally inside MSXDOS2 ?
Score: 98.54 %,
Type: Forum topic , Comments: 21 comments
by the ROM BIOS in page 0 (0x0000-0x3FFF) after that the RAM page has been swapped away.
Does anyone of you know if Does anyone of you know if the ram bank settings are changed when one of both hooks ... interrupts is actually the easiest way. If you already have RAM mapped on page 0, the #38 address is yours ...
MIDI-PAC utilities fixed for Turbo-R
Score: 105.91 %,
Type: News post , Comments: 29 comments
TurboR FS-A1 ST expanded to 512Kb RAM.
- MegaFlashRAM SCC+ SD.
- I'm using RunIt with the R800 ... on a normal FM-PAC in R800 mode.
I have this configuration :
- TurboR FS-A1 ST expanded to 512Kb RAM.
- MegaFlashRAM SCC+ SD.
- I'm using RunIt with the R800 flag enabled to launch Aleste 2.
- ...
