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Taking SC5 snapshot of games

by ~mk~ on 15-09-2012, 06:28
Score: 159.09 %, Type: Forum topic , Comments: 47 comments
#7687-#76A6 Dump of Pallette RAM File offset: #76A7-#7806 Bytes from VRAM: offset= ([VDP R#2] AND ... Hi everyone, I've been trying to create SC5 files of in-game snapshots to create a cool game selector. So far the only way I managed to do it is by using an emulator, taking the snapshot ...

Some games too fast on OpenMSX! (on Mac OS X)

by zPasi on 09-04-2014, 20:50
Score: 155.34 %, Type: Forum topic , Comments: 10 comments
and currently my real MSX is only VG 8010 (with home-made RAM extension). I think both are 50 Hz machines, ... I just noticed that openMSX runs some of the old cassette games a little bit too fast. I've ... But trying them on a real machine revealed the truth (sigh). A game called Maxima (from P.S.S.) ...

Software for MSX2 (NMS 8255) ?

by zPasi on 07-10-2015, 10:04
Score: 108.03 %, Type: Forum topic , Comments: 27 comments
I have this wonderful Philips NMS 8255, with 128K RAM, but It didn't come with any ... can copy directly to your SD from the PC) - a SCC+ sound chip used in all the best Konami Games !! you can also choose the version with 512K Mapped Ram to expand you MSX to 640K. Very nive ...

FPGA and CPLD topic

by zPasi on 15-12-2015, 22:34
Score: 108.3 %, Type: Forum topic , Comments: 18 comments
a standard MSX RAM memory mapper on it: Despite it look, seems to work. Except that TestMap prattles ... my design still "lives". - I have a fully working (s)RAM mapper. Actually, ... gaming you want, the Arcade Replay may be a better choice. It's more expensive but has a much ...

Yamaha CX5M, CX5M II, CX7M

by zPasi on 15-11-2015, 21:55
Score: 110.29 %, Type: Forum topic , Comments: 47 comments
4464's" option. They shouldn't be too hard to find (and yes, taking from main RAM is an option). ... main RAM is an option). I think I'll just do that. RetroTechie wrote: But I ... however: "It can be easily upgraded internally because RAM and VRAM are each on an individual board ...

A "smart" disassembler

by zPasi on 05-10-2019, 12:43
Score: 127.49 %, Type: Forum topic , Comments: 3 comments
labels.............................OK recognize ROM jump functions...........OK recognize RAM system data ...........OK ... wanted to A few years ago I wanted to reconstruct the source code of a game program I had assembled ...

Konami SCC playback sample code?

by zPasi on 24-08-2019, 18:54
Score: 126.96 %, Type: Forum topic , Comments: 13 comments
twice the same player on two data sets in ram. Use the rom version of the player, store its ram ... been better but alas. That’s also why fade-outs in Konami SCC games always sound a bit odd. If you ...

Expanding RAM, Philips VG 8010

by zPasi on 02-01-2014, 00:21
Score: 244.04 %, Type: Forum topic , Comments: 15 comments
but they seem to be for storing games and programs, not extending the internal RAM. Or are they? But even ... I bought an old cheap MSX1 (without clarifying the specs properly...) There stands 48K RAM on the case, but in reality that means 32K RAM (+ 16K VRAM). So, how do I expand or replace that RAM? In ...

I made a little tune...

by zPasi on 12-08-2019, 13:20
Score: 131.09 %, Type: Forum topic , Comments: 39 comments
address in config file, so a serie of variables wich max size is 256Bytes) or (for RAM replayer) ... (and before updating it to web) when coding Freedom Fighter (no more need to initialize buffer RAM ... wich max size is 256Bytes) or (for RAM replayer) the automodifying code. And it manages sfx too... give ...

About C / Z80 optimizations (SDCC)

by zPasi on 04-09-2019, 20:47
Score: 169.04 %, Type: Forum topic , Comments: 186 comments
to make Spectrum games for the last 10 years (and now also some MSX games), I can just say that it's ... and because I can port games from one system to the other easily. (Porting my last MSXDev entry took me a few ... assembly in my games, in fact a large portion of my games codes are in assembly. TL;DR: if you ...
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