MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Last
Next
Page 11/332
First
Previous
4 | 5 | 6 | 7 | 8 | 9 | 10 | | 12 | 13 | 14 | 15 | 16
Search results

Compare Assemblers

by Wolverine_nl on 27-01-2017, 12:26
Score: 113.43 %, Type: Forum topic , Comments: 27 comments
in different (mapped) RAM pages for example. This batch supports all commandlines that are used with the IDE. ... requirements to make things easy. Just whatever I want and need. Apart from that, you can go through many games ... [offtopic: would it work for capturing the SFX/music of comercial games?] > [offtopic: would it work ...

Sprites in MSX-C

by Wolverine_nl on 13-04-2014, 21:03
Score: 107.75 %, Type: Forum topic , Comments: 74 comments
in a RAM game. diskloader game. but some day megaROM coder too says "ROM is full". Hi ... will tell you the coordinates of the collision. That makes it more useful for some game types. Yup, ... the next, it will eventually be a level loop within a overall game play loop, the second one ...

reading sc5 file in C

by Wolverine_nl on 01-06-2014, 22:05
Score: 114.65 %, Type: Forum topic , Comments: 24 comments
to the RAM or directly to the VRAM by first copying portions to the RAM then out the portions to the VRAM or the dirty method by reading the whole filedata into the RAM then copying it to the VRAM. You skip ... stream that will be loaded in one go into (V)RAM. So the gap between &H69FF .. &H7680 has ...

making ram for opl4 standard!

by wolf_ on 02-01-2003, 08:46
Score: 217.89 %, Type: Forum topic , Comments: 20 comments
for 512k, users don't buy extra ram. Brilliant The solution: Simply make a game which uses 512kb, and sell the extra ram together with the game! So, the game will be more expensive, on the other ... that ram. When you give that RAM a context, such as that it's supported in a game then ppl ...

opl4 sram (was 'logo designer')

by wolf_ on 17-07-2003, 22:00
Score: 105.56 %, Type: Forum topic , Comments: 23 comments
or the possiblity to supply extra sample ram with a good game or songs. Well, that there was no mass-support ... I agree on living with limits, however, you wouldn't be happy if your msx had 32k ram. 32k computer ram compares quite realisticly with 128k opl4 ram (since samples take more space than code, tables ...

mbfm vs. mbwave

by wolf_ on 21-10-2003, 16:29
Score: 134.46 %, Type: Forum topic , Comments: 19 comments
for games), and FM doesn't have the typical artifacts that (rom/ram) samples have. 6 wave channels is .. ... artifacts that (rom/ram) samples have. 6 wave channels is .. meager, but sufficient. Take this advice ... artifacts that (rom/ram) samples have. 6 wave channels is .. meager, but sufficient. I never thought ...

What's the cheapest way to get a slotexpander ?

by wolf_ on 18-04-2004, 17:02
Score: 83.57 %, Type: Forum topic , Comments: 16 comments
cart-slots and it should run. A moonsound, a future GFX9000 and possibly some RAM should all work ... of my cart-slots and it should run. A moonsound, a future GFX9000 and possibly some RAM should all ... should work Cheapest way? Well... For the RAM, moonsound, scc, fm-pac and MusMod use ...

Final release Coral 2

by wolf_ on 13-06-2004, 19:52
Score: 92.16 %, Type: News post , Comments: 22 comments
data. The requirements didn't change: Coral 2 requires an MSX2 with 128kb RAM, 128kb VRAM ... But the music... whoa... Wolf, if that is what you can do with 640kB of SampleRAM... It blew me away. I mean, imagine an actual game with a soundtrack like that... ~Grauw "not good ...

RealFun

by wolf_ on 11-08-2004, 15:53
Score: 119.41 %, Type: Forum topic , Comments: 114 comments
(and new editor, as everthing is hardcoded) To free some RAM I'll use the VRAM to store meta ... too. Of coz, this will use a lot of memory but ppl could either upgrade ram, use less channels, or use ... step has some logic to it, but 2 (or more) events is just wasting RAM. What you need is a variable ...

Devcon winter/spring 2005

by wolf_ on 25-04-2005, 17:45
Score: 99.6 %, Type: Forum topic , Comments: 133 comments
it with like 4mb RAM.. in case ROM sounds are required: load the ROM into RAM from disk and go ahead .. ... game (I On the bright side: with 4mb you're done for a whole game (I think ^_^) no more ... you're done for a whole game (I think ^_^) no more loading afterwards ... besides .. come on, just get ...
Last
Next
Page 11/332
First
Previous
4 | 5 | 6 | 7 | 8 | 9 | 10 | | 12 | 13 | 14 | 15 | 16
Sort by
  • Relevancy
  • Title
  • Type
  • sort iconAuthor
  • Date
Filter by type
  • Forum topic (2638)
  • News post (524)
  • wiki (106)
  • Download (16)
  • Article (15)
  • Image (7)
  • Poll (6)
Filter by News topics
  • Software (199)
  • Hardware (79)
  • MRC (60)
  • Challenges (54)
  • Emulation (34)
  • Development (27)
  • MSX Revival (21)
  • Music (14)
  • Events (11)
  • MSX Related (11)
  • Translations (9)
  • Websites (7)
  • Media (1)
  • Photo shoots (1)
  • Remakes (1)
Filter by Tags
  • Challenges (41)
  • Competitions (35)
  • MSX Hardware (32)
  • MSXdev (30)
  • MSX Scene (23)
  • Utilities (23)
  • game (21)
  • Companies (18)
  • msxdev20 (17)
  • msx2 (14)
  • SCC (12)
  • cartridge (12)
  • Disciplines (11)
  • Shooter (11)
  • Kai Magazine (10)
  • PSG (10)
  • MSX Games (9)
  • msx1 (9)
  • Konami (8)
  • rpg (7)
Filter by Forums
  • MSX Talk (2638)
Filter by post date
  • 2001 (1)
  • 2002 (25)
  • 2003 (133)
  • 2004 (151)
  • 2005 (164)
  • 2006 (142)
  • 2007 (143)
  • 2008 (135)
  • 2009 (150)
  • 2010 (124)
  • 2011 (168)
  • 2012 (147)
  • 2013 (109)
  • 2014 (161)
  • 2015 (187)
  • 2016 (188)
  • 2017 (172)
  • 2018 (185)
  • 2019 (191)
  • 2020 (184)
  • 2021 (206)
  • 2022 (190)
  • 2023 (56)
Filter by author
  • snout (142)
  • PingPong (89)
  • mars2000you (69)
  • wolf_ (68)
  • gdx (49)
  • Louthrax (47)
  • norakomi (43)
  • MSX Resource Center (42)
  • ro (42)
  • ARTRAG (37)
  • Pac (36)
  • Manuel (35)
  • hamlet (35)
  • NYYRIKKI (32)
  • wyrdwad (31)
  • Wierzbowsky (30)
  • pitpan (29)
  • JohnHassink (28)
  • nikodr (26)
  • MSXdev Team (25)
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy