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Nemesis 3 Basic Loader for extracted .bin files

by alessandro_scaccia on 25-04-2019, 09:42
Score: 128.19 %, Type: Forum topic , Comments: 2 comments
there is no enough free space in machine with 128K RAM/128K VRAM for it. Games that do not fit in memory usually ... If a file is BLOAD'ed, it If a file is BLOAD'ed, it just gets loaded into RAM ... MSX has enough RAM/VRAM, then MegaROM, once loaded, can run without accessing disk anymore. Such ...

how can I rewrite my msx2 nms8280 bios?

by ale101 on 15-02-2011, 12:52
Score: 99.87 %, Type: Forum topic , Comments: 22 comments
V9958 No MSX2+ or turboR has V9958 WAIT connected, so naturally all games work fine, because it is the normal configuration. About F4, I think I recall that the MSX2+ BIOS does a destructive RAM search ... for start Well, yes, the msx2+ bios Well, yes, the msx2+ bios does a destructive ram search on hard ...

Timing of BIOS routines, such as BIOS_WRTVRM

by albs_br on 10-07-2020, 08:14
Score: 168.94 %, Type: Forum topic , Comments: 28 comments
is Best way to manage sprites is to have a 128 bytes buffer on RAM apply there all the modifications ... Nice advice. Is vram slower Nice advice. Is vram slower than ram? The RAM itself isn’t, but The RAM itself isn’t, but access is shared with the VDP so the CPU writes are buffered until ...

Simple way to play sound effects on MSX PSG

by albs_br on 27-07-2020, 18:38
Score: 133.4 %, Type: Forum topic , Comments: 9 comments
registers in Basic? Are the values mapped somewhere in RAM? All PSG registers are All PSG registers ... I haven't any experience with sound, in any language or platform, all my game prototypes ... "get item" sound for games ( MSXPen here ): 10 SOUND 8,15:SOUND 0,93:SOUND 1,0:FOR F=0 TO ...

Emulator with option of unitialized RAM and VRAM

by albs_br on 01-08-2020, 18:23
Score: 268.02 %, Type: Forum topic , Comments: 4 comments
have no real machine. The question is: is there any emulator with this option? RAM and VRAM ... can define the initial contents of the RAM in machine definition files. See here . Nice, ... I noted my game is with a strange bug which shows only in the real Panasonic WSX machine. To ...

Pacific, my entry to MSX Dev 2020

by albs_br on 29-07-2020, 06:34
Score: 223.01 %, Type: Forum topic , Comments: 19 comments
Anyway, as the requirement is 16Kb RAM, I couldn't be penalised/disqualified if my game doesn't ... at this address? All my games also assume RAM All my games also assume RAM starts at #c000, and I think ... of the available RAM area. santiontanon wrote: All my santiontanon wrote: All my games also ...

Red Line 2 - Possible future racing game for MSX1

by albs_br on 07-09-2020, 21:04
Score: 187.15 %, Type: Forum topic , Comments: 16 comments
for more on VRAM (screen 2). The only way is to load all bytes from RAM. It could work, it's slow ... I made a small POC of a pseudo 3D racing game for MSX1 computers, inspired by Top Gear 2 ... Red Line 2, because I already have a shelved project racing game called Red Line, which would be (or ...

More than 32 sprites on 9918/9938

by albs_br on 18-12-2020, 05:55
Score: 136.63 %, Type: Forum topic , Comments: 10 comments
was not easy with the ram bandwidth restrictions on those era. C64 engineers took another way. In the effort ... think this is done in I think this is done in several V9938 games, but I forgot which. Space manbow ... sprites in the game mentioned in this thread (using only one SAT though): ...

Sprite Editor for Sprites Mode 2 (using OR color)

by albs_br on 26-12-2020, 03:57
Score: 136.22 %, Type: Forum topic , Comments: 27 comments
with gigabytes of RAM at our disposal nowadays.. array patterns; //make huge array here just in case things ... including all the Java scripts I used for all my games in GitHub together with the game source. For example, ... Also, the tool chain used for every game is a bit different (that's why I find "tools" ...

Strategies for 1 pixel vertical scrolling on 9918 VDP (MSX 1)

by albs_br on 03-10-2020, 21:00
Score: 135.15 %, Type: Forum topic , Comments: 54 comments
for lack of space in vram. (if you transfer tile defs from main ram to vram). and code complexity There ... not an option. Even if you can use emulator, it's not the same that play your game on your own MSX. ... that play your game on your own MSX. This is a frequent topic (why not go straight to MSX 2 and avoid ...
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