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Doubts about 9938 commands
Score: 138.49 %,
Type: Forum topic , Comments: 18 comments
move VDP to VRAM)?
Hmmc copies data from your Hmmc copies data from your ram to the vram. The destination is a xy square in the vram however your source is a starting adress in ram. You ... up:
- HMMC: Copy a To sum up:
- HMMC: Copy a linear buffer in RAM to a 2D area in VRAM
- ...
Pletter with tniAsm 0.45
Score: 137.98 %,
Type: Forum topic , Comments: 12 comments
someone share the Z80 code for Pletter to RAM. Not Vram
HL source
DE Destination
Compilable ... for Pletter to RAM. Not Vram
HL source
DE Destination
Compilable with TNIASM
Check this . ...
Am I supposed to pass it the mode or something.
All I need is DE destination address in ram ...
Test of Metal Slug screens on MSX 2/2+
Score: 155.15 %,
Type: Forum topic , Comments: 35 comments
is to precalculate everything, the Z80 has to work only to copy things from ROM to RAM/VRAM. Space is not an issue ... not use of full 16MB RAM we have 16MB RAM expansion already in the market ( Playsoniq , ClassicPC ) ... framerate?!
I don't know about this game I don't know about this game but offcourse ...
Go Penguin WIP platformer for MSX 1
Score: 154.81 %,
Type: Forum topic , Comments: 156 comments
of the time running each piece of the code
Yellow: Blit sprite attribute table, from a RAM buffer (128 bytes);
Blue: Blit all of names table, again from a RAM buffer (768 bytes);
Green: loop through bottom ... animation frames = 122kb PER LEVEL ! Compressing is not a good idea, as the 16kb of RAM (Msx Dev rules) ...
Creating a MSX ROM in C with SDCC
Score: 144.88 %,
Type: Forum topic , Comments: 11 comments
that starts at 0x4000. In theory that means that RAM from 0x6000 straight through to the end (minus the stack) ... of 0x0000-0x3FFF. So without paging out the BIOS, that low RAM is inaccessible. Am I right so far?
Let's say then that I *do* want to have access to that low RAM through straight assembly. I get ...
Newbie question: using openMSX to debug
Score: 177.8 %,
Type: Forum topic , Comments: 22 comments
on console to watch an address: "ram_watch add 0x0D00D -type word -desc BGCurrentIndex".
And ... type. That way you discover that ram_watch also has ' save ' and ' load ' ... of things you can type. That way you discover that ram_watch also has ' save ' and ' ...
MSX Wings, port of a famous 90's game/MSX 2+/SC11 (Demo/WIP/POC)
Score: 201.66 %,
Type: Forum topic , Comments: 76 comments
(MSX2 with 128KB of ram required)
Quote:
....I hate its fixed
Quote:
....I hate its fixed ... games, and that's the first experience I had:
https://youtu.be/2j_DSy4ezng
Still WIP, some collisions missing, sprites incomplete, no sound, but the core game play is there. It's ...
Convert image to V9990 P1 mode
Score: 156.13 %,
Type: Forum topic , Comments: 34 comments
are very fast and don't block le Z80.
If the transfers are RAM --> VRAM, they do block ... with that option.
All the sprites that will be All the sprites that will be used on the game play ... on the game play don't fit in the vram, so some of them will need to be loaded on demand from ROM. ...
Samurai Shodown unplayble demo on MSX+V9990
Score: 193.14 %,
Type: Forum topic , Comments: 59 comments
the workload in two. Half of the character is stored in VRAM the other half in RAM. The VRAM part can ... the workload in two. Half of the character is stored in VRAM the other half in RAM. The VRAM part can ... with the CPU. The CPU is free for statements on registers or with the RAM. Is it true? Or is true only ...
FOR SALE MSX2 SONY HB-F5+ 2 RARE Cartridges
Score: 118.69 %,
Type: Forum topic , Comments: 3 comments
64kb ram
the manuel is an colored reprint
350 euro with three games not expensive...
SOLD ... Japan... tho' the whole set has changed
Just to clarify, isn't it 128Kb VRAM-64Kb RAM ...
