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TwinBee sample cartridge?

by wyrdwad on 03-10-2017, 08:04
Score: 116.32 %, Type: Forum topic , Comments: 34 comments
system with the base 64 Kb RAM and 128 Kb VRAM. -Tom Download the ROM again. I Download ... basic. I think this is the first loader for ESE-RAM. It was me who tried it too fast yesterday. ... I basically just own two copies of the game now? ;) Thanks! -Tom Dump it! Dump ...

"A Life M36 Planet" fan-translation now available!

by wyrdwad on 10-09-2017, 01:57
Score: 155.39 %, Type: Forum topic , Comments: 82 comments
Maybe this helps to get started? RAMFONT EQU #D800 ;Generate RAM SlotID LC C,%1000 LD A,(#FFFF) CPL ADD A,A RL C ADD A,A RL C IN A,(#A8) ADD A,A RL C ADD A,A RL C LD A,C ; A = RAM SlotID ... guide for the MSX1 game "A Life M36 Planet: MotherBrain has been aliving" by Pixel. When I ...

Izumic Ballade freeze during intro and battle

by wyrdwad on 15-01-2018, 03:56
Score: 118.35 %, Type: Forum topic , Comments: 4 comments
system with the base 64 KB RAM and 128 KB VRAM, and playing at 60 Hz NTSC speed (unlike the video, which ... addicted to, so I decided to try out M-Kai's previous two games: Kyokugen, and Izumic Ballade. I ... issue (and man, that game's even better than Pleasure Hearts!). I then popped in Izumic Ballade, ...

Considering making an MSX "buyer's guide" video

by wyrdwad on 07-04-2018, 16:04
Score: 119.41 %, Type: Forum topic , Comments: 25 comments
to get a system with 128kb RAM or greater if possible - Take note of FDD; try to get one ... and playing some of the games from the Konami Antiques Collection discs for PS1, by watching the Lazy Game ... love my MSX2+ now, and play games on it more than any other system I own by far. I also have a bigger ...

Izumic Ballade translation - need .bin help!

by wyrdwad on 29-04-2018, 12:10
Score: 120.05 %, Type: Forum topic , Comments: 22 comments
loading in the same area in RAM based on the data. Like characters names @ C000h and area texts @ D000h ... point in time), so there should be more than enough unused RAM to accommodate the extra text -- ... far, it's been a challenge indeed -- the BASIC code for this game is a nightmare, containing ...

Sonyc on 60Hz NTSC?

by wyrdwad on 08-09-2018, 13:17
Score: 122.83 %, Type: Forum topic , Comments: 2 comments
cartridge (since I'm running a Japanese 64 KB RAM system), it's... less fortunate ... Hey all, After having previously only discovered two MSX games that support PAL displays ... a 50Hz PAL signal. So I was just wondering if there's some way to force the game into 60Hz mode ...

Pumpkin Adventure 2 on 64kb with Memory Mapper?

by wyrdwad on 03-12-2018, 09:33
Score: 140.69 %, Type: Forum topic , Comments: 5 comments
play it first. See, I own a Japanese Panasonic FS-A1WX MSX2+ system with the base 64kb RAM and 128kb VRAM, and the game very specifically requires 128kb RAM. However, the same was true of Pumpkin ... the case with my system. I've tried playing many other European games that require 128kb RAM using my ...

J. P. Winkle -- is it bugged?

by wyrdwad on 31-01-2019, 00:36
Score: 151.79 %, Type: Forum topic , Comments: 24 comments
with this game? Has anyone else ever tried it on a WX with the base 64kb RAM? I'd like to know if the copy I ... it on a WX with the base 64kb RAM? I'd like to know if the copy I received is defective, or if the game ... RAM). The game is also freezing for me from time to time, forcing me to unfreeze it by pressing ...

Japanese text encoding standard for MSX?

by wyrdwad on 31-01-2018, 06:48
Score: 119.99 %, Type: Forum topic , Comments: 30 comments
crawl, it shouldn't be that complicated. Unless the files already fill the RAM to the brink. You can check that with ?FRE(0) That shows the amount of bytes left in the RAM, after what ... in M-Kai's 1996 Japanese RPG "Izumic Ballade." Well, since the game was programmed entirely ...

Hadou no Hyouteki version differences

by wyrdwad on 08-08-2019, 13:59
Score: 149.84 %, Type: Forum topic , Comments: 39 comments
use nonstandard memory mapping -- it's why a lot of games that require more than 64kb RAM ... again, when I changed the code inside RAM, game just booted without any issues. This was the second time ... itself is a bit beyond my means, seeing as how I'm using a base 64kb RAM model of the system ...
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