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Musical Memory Mapper vs. ordinary memory mapper cartridge -- any differences in performance?
Score: 137.45 %,
Type: Forum topic , Comments: 30 comments
with a variety of European games that typically require 128kb RAM instead of 64kb RAM... and, well, it works. But ... for the 1024kb RAM expansion, so I could play 128kb European games. I never intended to use the musical part ... it in and tried it out with a variety of European games that typically require 128kb RAM instead of 64kb RAM ...
FS-A1WX memory upgrade and minor repair info
Score: 130.54 %,
Type: Forum topic , Comments: 9 comments
way or another!
My big question is about upgrading the RAM in it, as I'm still on the base 64 ... found some VERY old topics on here that seem to suggest the specific RAM chips I'll need have ... chip? This computer is using a 8464 chip for the RAM (two of them); seems like they are 4bitx64k SRAM ...
Controller slot 1 button 1 getting finicky
Score: 128.11 %,
Type: Forum topic , Comments: 23 comments
been meaning to install some extra RAM in it anyway.
If Beep IS able to work on it, too, ... actually came partway unhooked. And sure enough, when this happened, trigger 1 stopped responding in-game ... Bosconian with the controller plugged into port 2, and I know there are a number of cassette games that work ...
Accessing SD data on Megaflashrom SCC+ SD on 64kb MSX2+
Score: 197.78 %,
Type: Forum topic , Comments: 70 comments
I tested on openMSX (FS-A1 WX and MFR SD without RAM) and the game is flashed and executed without ... I have a base MSX2+ with 64 KB RAM, so I can't use Multimente as an operating system (which requires 128 KB RAM). So I figured the cartridge would boot into MSX-DOS on startup when I put an SD card ...
Freezing bug in Montana John?
Score: 123.35 %,
Type: Forum topic , Comments: 14 comments
the game via a Megaflashrom SCC+ cartridge on a Panasonic FS-A1WX MSX2+ system with 64 kB RAM and 128 kB ... to 512 kB RAM, and he's using a Carnivore2 cartridge instead of a Megaflashrom SCC+, so those ... a 2008 indie homebrew MSX game by Infinite, and it's freaking EXCELLENT. One of the best indie MSX ...
Changing a PAC battery
Score: 119.12 %,
Type: Forum topic , Comments: 26 comments
somewhere eh firehawk saves somewhere else than in s-ram.
Vampier wrote:
eh firehawk
Vampier wrote:
eh firehawk saves somewhere else than in s-ram.
Was mentioned here, 1 save slot ... (MSX1 version) changed at a local mom-and-pop game shop near me, which wound up being a super-simple ...
This place is great...
Score: 106.2 %,
Type: Forum topic , Comments: 14 comments
if you get yourself an original MSX2+ with only 64KB of internal RAM). This fantastic cartridge doubles ... to the Japanese language... The let down is the lack of user RAM, but that MegaFlashROM cartridge can help you out ... There are rom loaders that can load rom files to ram too but for that you need a higher amount of ram ...
Give away my original games (cartridges + books) - old stuff 1983, 1985 and 1986
Score: 146.23 %,
Type: Forum topic , Comments: 2 comments
VG8020 (64 kB RAM, 16 kB Video RAM, http://www.zock.com/8-Bit/D_VG8020.HTML), monochrome green Phillips Monitor, Phillips Dataset for Cassettes.
I also bought great software: games and programming stuff (cartrigdes and cassettes).
In the 1990s I sold my MSX-computer but still kept all the games ...
YAMAHA CX5M Question.
Score: 159.53 %,
Type: Forum topic , Comments: 17 comments
in some games such as Digital Devil Story.
Any MSX1 game that requires 32kB RAM or less should work on Any MSX1 game that requires 32kB RAM or less should work on it, indeed.
Hmm...I wonder.
Which ... than 32kB RAM?
Probably none :) At least not game cartridges. Probably none At least ...
V9938 VRAM access reverse engineered
Score: 108.07 %,
Type: News post , Comments: 82 comments
the blitter and cpu. However, the logic is far more simple (no different ram access modes, fixed timeslot ... RAM is shared to the entire computer, including PCM sound and CPU. It's impressive ... not many bytes to draw, but lots sprite load removed.
timing:
18 cycles to save background to RAM ...
