MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Last
Next
Page 13/332
First
Previous
6 | 7 | 8 | 9 | 10 | 11 | 12 | | 14 | 15 | 16 | 17 | 18
Search results

A "smart" disassembler

by zPasi on 05-10-2019, 12:43
Score: 127.49 %, Type: Forum topic , Comments: 3 comments
labels.............................OK recognize ROM jump functions...........OK recognize RAM system data ...........OK ... wanted to A few years ago I wanted to reconstruct the source code of a game program I had assembled ...

A bit help with MSX2 memory map in Basic / Turbo Basic

by AxelStone on 20-01-2015, 11:59
Score: 108.09 %, Type: Forum topic , Comments: 19 comments
for 48kB will be plenty for program data. Remember that almost all Konami MSX1 games run with 8kB RAM ... in order to make the game playable in 64Kb of RAM, if I can handle this question by myself in plain Turbo ... Bios and other stuff too. I think you don't have to think about RAM pages for your game as you ...

A Bit OT: About Coleco Vision Games

by PingPong on 30-07-2007, 13:30
Score: 140.93 %, Type: Forum topic , Comments: 12 comments
the MSX has more resources than the coleco. Both more ram and rom. I think the big problem with MSX ... Hi, All-. Recently i've found that colecovision games have a quality a little better than the average of msx1 games. For example it's hard to find a horizontal scrolling game for msx1 ...

A Doom engine in about 2000 lines of C

by ARTRAG on 30-05-2017, 23:38
Score: 130.67 %, Type: Forum topic , Comments: 31 comments
the box sizes pre scaled could speed up a bit the work but it would increase a lot the ram usage while ... it to in basic I feel the best MSX 3D game I feel the best MSX 3D game would be with single color ... texture game things like this or hard drivin I agree on the flat shading. I agree ...

A game under development from Retrodevelopment (Arturo Ragozini (ARTRAG), Huey and (since recently) Johnny Hassink (demonseed))

by MSX Resource Center on 18-10-2009, 21:10
Score: 162.41 %, Type: Image , Comments: 2 comments
Valley II for MSX1 16kb RAM written in C (80%). (Bussum 2007) ... A game under development from Retrodevelopment (Arturo Ragozini (ARTRAG), Huey and (since recently) Johnny Hassink (demonseed)) Am I the only one wanting info about this project! :-?:-? ...

A guide to perseverance

by Daemos on 27-04-2021, 22:56
Score: 140.16 %, Type: Forum topic , Comments: 18 comments
will run out of RAM and time. 16 megabytes of temp code and 4 hours of compile time will not really help. ... mistake in life is to start coding on three different games and finish neither of them. Focus on that one ... on that project: biggest mistake in life is to start coding on three different games and finish neither of them. ...

A Homebrew Z80 system with V9958 Video..

by Dirty Harry on 13-01-2015, 20:06
Score: 107.31 %, Type: Forum topic , Comments: 7 comments
0x0000 - 0x3fff subrom slot 3 64k RAM and 128k vram. it is not in the slots, only the VDP touches ... for it. I wouldn't be surprised if it's possible to make Z80 + ROM + RAM + V9958 (+VRAM) ... chips / tweaking the config. Would a simple Would a simple 64KB/linear/non-slotted RAM chip ...

A hypothetical question regarding game scrolling in msx games

by nikodr on 25-04-2011, 23:12
Score: 205.28 %, Type: Forum topic , Comments: 14 comments
game and to RAM usage, not to VRAM usage. For levels of "infinite" length like ... scroller,how much more ram would be needed in order to scroll from a screen to the next one ?I understand ... as a whole in RAM if the building blocks are small, e.g. they can stay in one line of screen, you could ...

A long time ago, I was a MSX and MSX2 programmer

by frederic.markus on 09-12-2012, 21:01
Score: 98.23 %, Type: Forum topic , Comments: 111 comments
and then 512k tile RAM, yeah". But plain MSX2 and for the average game, what ran my head was same ... as MSX1 scroll tiles, lol. In case of a ROM game, I would download from ROM to straight RAM. And ... but with cpu port 98 from RAM, more time for the blitter for the column copy. ;some outer loops setup ...

A new MSX

by supmsx on 17-08-2018, 07:25
Score: 127.84 %, Type: Forum topic , Comments: 53 comments
(speed x5), 1MB VRAM, 4MB RAM Is the new project going that way? Those are great news!!! Nishi ... & video game markets at the time. Intel, PPC and MIPS were far more likely as a R800 successor. Arm ... people to just load msx roms or disks and play the games at once.(no need to go through basic or dos,a ...
Last
Next
Page 13/332
First
Previous
6 | 7 | 8 | 9 | 10 | 11 | 12 | | 14 | 15 | 16 | 17 | 18
Sort by
  • Relevancy
  • sort iconTitle
  • Type
  • Author
  • Date
Filter by type
  • Forum topic (2638)
  • News post (524)
  • wiki (106)
  • Download (16)
  • Article (15)
  • Image (7)
  • Poll (6)
Filter by News topics
  • Software (199)
  • Hardware (79)
  • MRC (60)
  • Challenges (54)
  • Emulation (34)
  • Development (27)
  • MSX Revival (21)
  • Music (14)
  • Events (11)
  • MSX Related (11)
  • Translations (9)
  • Websites (7)
  • Media (1)
  • Photo shoots (1)
  • Remakes (1)
Filter by Tags
  • Challenges (41)
  • Competitions (35)
  • MSX Hardware (32)
  • MSXdev (30)
  • MSX Scene (23)
  • Utilities (23)
  • game (21)
  • Companies (18)
  • msxdev20 (17)
  • msx2 (14)
  • SCC (12)
  • cartridge (12)
  • Disciplines (11)
  • Shooter (11)
  • Kai Magazine (10)
  • PSG (10)
  • MSX Games (9)
  • msx1 (9)
  • Konami (8)
  • rpg (7)
Filter by Forums
  • MSX Talk (2638)
Filter by post date
  • 2001 (1)
  • 2002 (25)
  • 2003 (133)
  • 2004 (151)
  • 2005 (164)
  • 2006 (142)
  • 2007 (143)
  • 2008 (135)
  • 2009 (150)
  • 2010 (124)
  • 2011 (168)
  • 2012 (147)
  • 2013 (109)
  • 2014 (161)
  • 2015 (187)
  • 2016 (188)
  • 2017 (172)
  • 2018 (185)
  • 2019 (191)
  • 2020 (184)
  • 2021 (206)
  • 2022 (190)
  • 2023 (56)
Filter by author
  • snout (142)
  • PingPong (89)
  • mars2000you (69)
  • wolf_ (68)
  • gdx (49)
  • Louthrax (47)
  • norakomi (43)
  • MSX Resource Center (42)
  • ro (42)
  • ARTRAG (37)
  • Pac (36)
  • Manuel (35)
  • hamlet (35)
  • NYYRIKKI (32)
  • wyrdwad (31)
  • Wierzbowsky (30)
  • pitpan (29)
  • JohnHassink (28)
  • nikodr (26)
  • MSXdev Team (25)
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy