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A way to play MG2 Solid Snake without accessing the keyboard?
Score: 138.42 %,
Type: Forum topic , Comments: 15 comments
(without using any patch).
Whether you patch the game loaded in RAM or the system, it's finally ... shelf, so I cannot access the computer "actively" during game play. Usually ...
https://monsterjoysticks.com/retro-gaming-joystick-kits
Since when are joypads no Since when are joypads no longer old school?
You can also ...
A2Z80Plus card
Score: 133.73 %,
Type: wiki , Comments: 0 comments
such as the ability to save MSX programs, or access the Z80's RAM from Apple mode. Listing on eBay confirms Apple ... on board (VDP-1000plus)
PSG AY3-8910 and SN76489 on board (FPGA emulation)
512KB RAM with customisable ... 7.16Mhz, 4Mhz, 8Mhz and 16Mhz)
DMA BUS share of Apple II resources RAM and I/O peripherals.
Apple II ...
Abbaye des Morts MSX
Score: 148.14 %,
Type: Forum topic , Comments: 27 comments
RAM, and I'm using a SD512 (from 8bits4ever) to play homebrews with Sofarun. l'Abbaye des ... Hi,
I have been working for some time (an rather slowly) in a game engine for MSX1, in order ... First make it work, then make it better.
Excellent Game and excellent Excellent Game ...
about a MSXBASIC compiler?
Score: 87.63 %,
Type: Forum topic , Comments: 63 comments
some "beginner" programmers.
I think that the MSX standard dictates a search for the RAM map in the slot and sub-slots. Software that fail to locate the RAM and initialize the slots configuration is not "MSX" Standard compatible and will not work in machines with RAM localized ...
About C / Z80 optimizations (SDCC)
Score: 169.04 %,
Type: Forum topic , Comments: 186 comments
to make Spectrum games for the last 10 years (and now also some MSX games), I can just say that it's ... and because I can port games from one system to the other easily. (Porting my last MSXDev entry took me a few ... assembly in my games, in fact a large portion of my games codes are in assembly.
TL;DR: if you ...
about cbios
Score: 140.81 %,
Type: Forum topic , Comments: 16 comments
there is no need to burn a EPROM, maybe it's sufficient to load bios in ram and work from here.
I've ... there is no need to burn a EPROM, maybe it's sufficient to load bios in ram and work from here. that's ... and there's usually no RAM there ;-)
Can't slot 0-0 be mapped to RAM on a Turbo-R using DRAM mode ...
about converting ZX-Spectrum games to MSX as they were in the late 80’s or early 90’s
Score: 168.87 %,
Type: Forum topic , Comments: 28 comments
specs (in v-ram expanded state), games were often improved upon.
nitrofurano wrote: ... or the information could be arranged almost comfortably along the 64kb of ram (well, 54kb if we remove the 10kb used ... with that, since those ZX-Spectrum games converted to MSX between the late 80’s and early 90’s are mostly ...
About copy protections.
Score: 111.41 %,
Type: Forum topic , Comments: 49 comments
RAM there .
We almost took the decision to release the game without copy protection... ... on the cartridge, but that isn't the protection at all. It is just used to preserve ram, making use ... X-Copy ? I remember, that many game developers used Amiga to duplicate the disks, they sold.
Another ...
About GEM
Score: 82.01 %,
Type: Forum topic , Comments: 15 comments
So, did you completely disassemble GEM already?
The code that puts the translated code in RAM ... As Gem is SR5 based and due to the few colours used by the GameBoy, I just wondered... why don't the creators try to use SR4 instead of SR5??... I suppose that this would improve the emulator ...
About gfx cards. (may be we need another std?)
Score: 107.58 %,
Type: Forum topic , Comments: 43 comments
msx. (Even a msx1 with 8kb of RAM!). The problem with rustyware (v9958-v9990) is that are no longer ... welcome, I wish you all the best and tons of outstanding new home brew games, despite of
my pessimistic ... another GFX std. The G9K has plenty of top notch features to create quality games.
To demonstrate ...
