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Why remaking / Sequeling on PC and not on MSX ?
Score: 109.53 %,
Type: Forum topic , Comments: 10 comments
should be released for MSX 2/128 RAM kb/128 kb VRAM / MSX-Stereo / MoonSound....
But hey, that's ... 1MB RAM) in 5 minutes. And the Gfx9000 just needs plugging in too.
To be able to do my part ... to revive through a game, because sadly the MSX is dead... There are only demos, little games and stuffs ...
Why the MSX2 was so little known outside of Japan?
Score: 161.42 %,
Type: Forum topic , Comments: 35 comments
with built-in drives were introduced (CPC664 and CPC6128 with 128k RAM) which made the system again very ... could buy an Amstrad / Schneider CPC6128 with 128k RAM and built-in disk drive and monochrome monitor ... available which offered a graphical user interface, faster CPU and generally more RAM. It also appears to me ...
Wiki editing discussion
Score: 225.46 %,
Type: Forum topic , Comments: 1832 comments
DPC-200, there are so many variants, with even the RAM that is not always in the same slot, without ... in that advertisement in October 1985
And RAM 64 (January 1986) And RAM 64 (January 1986) contains ... should have a privilege above other users. Note: it should even be worse for games, because there are so ...
Wiki Suggestion
Score: 95.64 %,
Type: Forum topic , Comments: 7 comments
hardware -> MSX1,2,2+, amount of (V)RAM, SCC/MSX-AUDIO
* Optional hardware -> ??
* Link ...
It's all in the figures. It's all in the figures. Adding 10 game pages isn't bad, 100 ... on those games anyway. I rather spend all those efforts in mapping the MSX-scene - which is growing well! ...
Wild Puzzle by Mapax released
Score: 186.03 %,
Type: News post , Comments: 59 comments
suspect that for it to work, it takes a lot of ram.
Indeed. I played a bunch of Indeed. I played ... for the
Manel46 wrote:
Thanks for the info, gdx.
I suspect that for it to work, it takes a lot of ram ... gdx
Wild Puzzle, does not use ram mapped.
The buffer for mbm is located on page 3 of the normal ...
Will extra RAM increase frame rate?
Score: 256.74 %,
Type: Forum topic , Comments: 20 comments
the game needs to run, but will extra RAM get rid of the slow down in this game?
The Playstation ... the original game lags, I think the bottleneck is at the (video-)processor(s) and not the amount of (video-)RAM ... practically say that the amount of RAM has very digital effect to MSX gaming:
Enough memory -> game works ...
Will trade or sell Sony Hb-F1 MSX2.
Score: 83.53 %,
Type: Forum topic , Comments: 1 comment
it for 30 USD or best offer.
Specs:
MSX2
64k RAM
128k VRAM
AV cable included.
Pictures: ... collection of non-MSX related consoles and games...if you wanted to trade. If you're interested ...
Wiped Carnivore 2 Flash ROM
Score: 157.99 %,
Type: Forum topic , Comments: 6 comments
the game ROMs I'd installed.
Although the Carnivore still works - i.e. after soft boot, it shows 1088K RAM, I cannot boot into anything but MSX Disk Basic 1. The machine is a Sony HB-F1XV.
I have ... but the panic may not have been worth the reward!! LOL.
To remove all game ROMs from To remove all game ...
Wish to learn game development for MSX.
Score: 156.5 %,
Type: Forum topic , Comments: 11 comments
with things, and it eats up a lot of RAM which you want to use for other things (like the game engine itself). ... program. Even if these sprites are animated. In terms of hitting Video RAM and putting sprite in video RAM ... Hey guys,
I saw the games in the MSX competition and they are all developed in BASIC. I ...
With the One Chip MSX1 announced and Bazix taking the MSX Revival worldwide, the MSX Revival will...
Score: 135.54 %,
Type: Forum topic , Comments: 33 comments
the more extensions the better. However, loading a wavekit from CF to the opl4 ram takes ages, because all ... s-ram is simply a part of the opl4, and I expect and suggest ppl to use it.. (preferably 640k ) ... (imho)
[quote]Uh.. no, s-ram is simply a part of the opl4, and I ex Uh.. no, s-ram is simply ...
