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{WTB} V9990 & OPL4
Score: 148.55 %,
Type: Forum topic , Comments: 11 comments
a great piece of hardware!
I´m still looking for a V9990!
You need enough ram to have You need enough ram to have Pumpkin Adventure use the Moonsound. If you have 128kB RAM ... demo/promo?
Just did a little check on a 8255 (I think that compares good enough to a 8280) with Game Disk ...
ZX0 data compressor
Score: 143.57 %,
Type: Forum topic , Comments: 30 comments
don't need an efficient way; but to simply save some RAM
Well I reckon the Well I reckon ... ratio) to speed because my game unpacks between screens where losing one frame (or even some of them) ...
ZX-Uno have a new MSX1 core!
Score: 114.15 %,
Type: Forum topic , Comments: 18 comments
ORIC, Sam Coupe, Sega MS, NES, Colecovision, Jupiter ACE and now MSX1 with SCC and RAM mapper!
Will ... mgload?...
the memmory is:
128kb RAM
128kb RAM(as ROM)
256kb megaram?..
and the 16kb from VRAM? ... instead of VGA but we made some nice improvements :
256 KB RAM.
512 KB SCC RAM to load ROM.
Mapper ...
ZX-> MSX ports
Score: 118.66 %,
Type: Forum topic , Comments: 9 comments
a lot of its games draw all the graphics in normal RAM, then only transfer the contents to the VRAM ... unchanged the zx gfx routines then bit blitting the RAM->VRAM taking in account different vram layout ... moves HL to the next line of a linear RAM layout
So you are telling that they So you ...
ZX Spectrum Next kickstarter -> That would be nice for MSX...
Score: 115.25 %,
Type: Forum topic , Comments: 34 comments
part:
Comparable size (if not bigger) FPGA.
More RAM
2 cartridge ports vs. 1
2 ... FPGA.
More RAM
2 cartridge ports vs. 1
2 joystick ports vs. 1
2 USB ports
Reasonably ... with 512Kbytes of RAM, SCC, V9990, SlotExpander, LAN & SD-Cardreader cost?
If you can point me ...
ZX Spectrum image viewer
Score: 113.94 %,
Type: Forum topic , Comments: 1 comment
I have made a ZX Spectrum image viewer for MSX. It works with screen memory dumps (.SCR files)
It should work on any MSX machine with at least 64K RAM. On MSX1 it will use the most similar colors ... "high contrast" color (only MSX2 and higher)
You can get loading screens from almost all games ...
ZX Spectrum games ported to MSX...
Score: 188.98 %,
Type: Forum topic , Comments: 64 comments
they require a RAM and audio booster that plugs into the CV's expansion port like the "Super Game ... they require a RAM and audio booster that plugs into the CV's expansion port like the "Super Game ... often Speccy ports write to RAM like on Spectrum and then a routine copies it to VRAM rather than ...
ZX Spectrum 'v' MSX
Score: 140.76 %,
Type: Forum topic , Comments: 33 comments
the ZX80/81).
It was also out of his budget because the VDP had its own dedicated 16K of RAM, in a time when RAM was really expensive. The Spectrum 16K had only 16K of RAM in total, and that was the reason why ... of MSX1 models had 48kb split in 32Kb RAM + 16kb VRAM, so a lot of converted software didn't fit ...
ZX Ported Games that could have been better on msx
Score: 193.1 %,
Type: Forum topic , Comments: 78 comments
of games is the sole that
can be realized in SCREEN 8.
Consider this:
1) you can load from the ram ... limitations?it would require too much ram and vram to have a game in screen 8?
[quote]you have 2 pages ... 128 kb of video ram and of course imagine:Spectrum games without the color clash effect!
Again ...
ZX NEXT Vs. who MSX ???
Score: 142.39 %,
Type: Forum topic , Comments: 13 comments
ram layout, and 3.5MHz vs 28MHz, more memory) should make it easier to do some initial steps, ... features????
2+ ??? turboR ????
Z80 28Mhz / AYx3 / FM / Hardware Sprites / ...
Nowadays nice 50 games ...
Having said that, I have the impression that an MSX Turbo-R with a V9990 card could run most of the games ...
