Search results
04. Montana John and the Templar's Treasure 1
Score: 165.82 %,
Type: Download , Comments: 0 comments
but my version I think but my version doesn't work.
I repaired my ESE-RAM so I I repaired my ESE-RAM so I can test again now on MSX1. I fixed some things.
Download: ... is a platform adventure which combines game play from The Goonies and Usas. The game is an MSX2 SCC Megarom, ...
.sc5 file 256x256??
Score: 86.18 %,
Type: Forum topic , Comments: 24 comments
endbosses and big pictures compressed in RAM???
[quote]like when i want to store those big ugly ... and big pictures compressed in RAM???
I think it is best to keep those tiles and endbosses both in VRAM.
You could keep stuf compressed in RAM to avoid some disk operations
(like a big loading... ...
.dsk to .rom, is possible ?
Score: 127.15 %,
Type: Forum topic , Comments: 65 comments
about the problem of RAM variables Disk games run from RAM, so variables are all over the place. ... that, but what about the problem of RAM variables Disk games run from RAM, so variables are all over ... is not executing the game from ROM, but loading to RAM
[quote]The "trick" here is not executing ...
.DSK FLOPPY IMAGES FROM HD
Score: 88.54 %,
Type: Forum topic , Comments: 2 comments
Hi !
I have a Sony Msx2+ with 4mb ram and a sunrise Ide +Hd.
I should want to boot games from Hd and I used getdisk.com and start.com to do images and start it but games try to load but dont start...
I tryed games like MetalGear 2 or Illusion city and i tryed to do images of sdsnatcher ...
.bin to cassete convertion.
Score: 88.93 %,
Type: Forum topic , Comments: 8 comments
with disk drive.
I made small basic program that read .bin screen file,transfers to RAM with start address at -30000 and them bsave the .bin to cassete.
To read,i must transfer from RAM to VRAM.Pretty slow,but ...
Hello fellows,i need to convert my .bin msx games to real cassete sound to load on my MSX ...
...Woomb?
Score: 119.28 %,
Type: Forum topic , Comments: 36 comments
RAM, minus the R800 part of course!
[quote]
No, I "reprogrammed" Xak to work ... hardware (doubtful tho ). In that case it should work on any MSX2 with at least 128kB RAM, minus the R800 ... all it needs it 128kB of mapped RAM. (Instead of 64kB for the original...)
If it were not tested ...
- To everyone interested in MSX music remakes -
Score: 86.49 %,
Type: Forum topic , Comments: 55 comments
*new* system already.. quite a bummer. (RAM limits due win32, so I'll redo it, in a slightly ... limits of my *new* system already.. quite a bummer. (RAM limits due win32, so I'll redo it, ... these game-players prolly work using ints we have a resolution of 50 or 60 'steps' a second. Then ...
- BlueMSX - Please Come Back !
Score: 106.89 %,
Type: Forum topic , Comments: 41 comments
(RAM/VRAM) Copy/Paste/load/save.
VDP:
-Fast Read/write warning.
Wow, this Real MSX sounds Wow, ... that bluemsx would be developed further. Love the GUI and for playing games I prefer it in many cases.
Like ...
Bluemsx I use when I want to play a game or just try out something really fast, love the drag&drop ...
+PCM soundboard for Pleasure Hearts
Score: 149.98 %,
Type: Forum topic , Comments: 34 comments
buffer RAM at Z80 Address (0xa000) to VRAM 0x10000
0x0015c000 4KB will be move from buffer RAM at Z80 Address (0xa000) to VRAM 0x11000
0x0016c000 4KB will be move from buffer RAM at Z80 Address (0xa000) to VRAM 0x12000
0x0017c000 4KB will be move from buffer RAM at Z80 Address (0xa000) to VRAM 0x13000 ...
*Very* new to ASM. Where to start?
Score: 101.3 %,
Type: Forum topic , Comments: 43 comments
ROM, 1,2 usually the external slots and 3 usually ram). Some slots may have up to four subslots ... the first two pages ($0000-$7FFF) are in rom and the last two are in ram ($8000-$FFFF). So you should initially start using the ram area for your code until you figure out how to deal with the memory. You may ...
