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"A Life M36 Planet" full walkthrough + translation
Score: 130.95 %,
Type: Forum topic , Comments: 13 comments
conversions, I guess they all need a memoy mapper and additional RAM. There is no notice or hint on the (very ... Surprise!
I was recently able to check out an MSX game I've been curious about ... Aliving." Mostly, I just wanted to tell people that that's the name of the game I played, ...
"A Life M36 Planet" fan-translation now available!
Score: 155.39 %,
Type: Forum topic , Comments: 82 comments
Maybe this helps to get started?
RAMFONT EQU #D800
;Generate RAM SlotID
LC C,%1000
LD A,(#FFFF)
CPL
ADD A,A
RL C
ADD A,A
RL C
IN A,(#A8)
ADD A,A
RL C
ADD A,A
RL C
LD A,C ; A = RAM SlotID ... guide for the MSX1 game "A Life M36 Planet: MotherBrain has been aliving" by Pixel. When I ...
"7 MHz" Z80
Score: 122.92 %,
Type: Forum topic , Comments: 5 comments
for that as well. Maybe RAM and other components would be in trouble as well. It would be an interesting project ... was thinking of a 3.58 / 14.32 MHz switch or something :-)
@foske: the ram may be the main problem also switching at 3. @foske: the ram may be the main problem also switching at 3.5mhz. As you probably know, ...
'Tape saving' on a TR
Score: 86.47 %,
Type: Forum topic , Comments: 4 comments
such a little tool. It uses the MSXturboR S-RA Indeed I made such a little tool. It uses the MSXturboR S-RAM ... I find it?? Does it work with cartridge games which have the save on tape option??
No, I have ... with cartridge games, but it has not been tested. To make it to work with cartridge, you have to insert ...
$9 the MSX cartridge or Trading for ...
Score: 108.96 %,
Type: Forum topic , Comments: 0 comments
PACK
Kinikuman 0204702
Mouser
Yokaitantei chimachima MK-7401
CF2131 16KB RAM
Hide yousuke ... that MSX Konami titles was so popular.
Games I have left are not popular to you so I cut the price down a little.
Anyway , This is my list of remaining games
Sangokushi
Panasoft MSX baseball 2 ...
#msxdev Compo 2014: two games published
Score: 170.7 %,
Type: News post , Comments: 89 comments
especially Pointless Fighting with its 128kB RAM requirement and support of other hardware such as Moonsound ... This year, it yielded two new games for us to enjoy: Pointless Fighting by Baka-Yo! Softcorp and Mr. Balloon by Mapax. The first one is a technically impressive fighting game that lends a thing ...
#msxdev Compo 2014: Pointless Fighting announced
Score: 168.43 %,
Type: News post , Comments: 50 comments
development.
The current requirements for running this game are a MSX2 with 128kB RAM and a 4MB FlashROM, but in order to make the game accessible to more MSX users, these may be changed to 256kB RAM and MSX-DOS2. It ... people have 256kb ram and dos2 than a 4mb flashrom....
Great game!
John it is like this:
Option ...
#msxdev Compo 2014: Numbers announced
Score: 116.42 %,
Type: News post , Comments: 1 comment
game that, unlike the other 2 entries so far, has rather modest requirements; the game will run on an MSX (1) or higher with at least 16KB RAM and offers optional support for MSX-Music , MSX-Audio ... deadline, there is no doubt that this could turn out to be a fun game and a worthy contender for the grand ...
#msxdev Compo 2012 - Further registrations
Score: 123.26 %,
Type: News post , Comments: 15 comments
then, two more competitors joined in:
GameCast Entertainment enters the competition with Burner Burst, a game for MSX1 32kb RAM.
Flying Bytes submits No Pressure, an old school scroll ... ^^
At least these games have the At least these games have the entertaining value ...
#msxdev Compo 2012 - Final registrations
Score: 139.19 %,
Type: News post , Comments: 86 comments
with Burner Burst, a game for MSX1 32kb RAM.
GameCast Entertainment also enters the competition with Baruko, a game for MSX1 128kb RAM.
TNI is participating with Third Screen, an MSX2 demo ... for MSX with MSX-DOS, 128kb RAM and Gfx9000.
Flying Bytes submits No Pressure, an old school ...
