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XSpelunker (new MSXDev'17 entry)

by santiontanon on 26-08-2017, 23:48
Score: 151.72 %, Type: Forum topic , Comments: 96 comments
it very easy to misjudge a jump and either ram into an enemy or fall too far and take fall damage, feeling ... a pretty short game (beating it once you master it can take between 7 - 10 minutes), but it might take ... for us to create new games! Wow, another gem! I've only Wow, another gem! I've ...

XRacing (MSXDev 2018 entry)

by santiontanon on 08-02-2019, 09:28
Score: 153.95 %, Type: Forum topic , Comments: 128 comments
the "src/maps/track1-meta.asm" file, at the bottom of the file. I set a limit of 24 per track, to save RAM when the track is decompressed to RAM, and that defines how separated they are in the tracks. As for how other games did it: ... of RAM): https://www.youtube.com/watch?v=5P_Qffb5mr8&feature=youtu.be Not as polished ...

XL2s cancels their MSXdev'06 entries

by wolf_ on 22-09-2006, 14:38
Score: 277.97 %, Type: News post , Comments: 95 comments
RAM)! A game's size can be up to a MegaROM, so there's nothing in the way to create a splendid ... your results. I vote against the > 16kb RAM. MSXdev game should run on all configurations. ... vote against the > 16kb RAM. MSXdev game shoul Huey wrote: I vote against the > 16kb RAM ...

Xenon improved!

by gdx on 26-09-2015, 07:34
Score: 133.32 %, Type: Forum topic , Comments: 64 comments
I had forgotten to rename the new "SLOTS.RAM" to "XENON0.BIN". ... again a little the RAM selection because two files could not fully load on a few configs (ex: Turbo R + ... was the RAM extra from the Megaflash. When disabled the ram, the version in .bas and dsk works ok. Hi ...

Xbox 360

by snout on 27-02-2005, 19:02
Score: 85.26 %, Type: Forum topic , Comments: 10 comments
with a 720kB diskdrive! No, 640KB RAM and 80KB VRAM, because 640KB RAM is enough for anybody lol, ... in Playstation 3). It's the numbers game for "bigger is better" impaired people (General ...

Xanadu questions

by rolins on 11-09-2011, 15:40
Score: 158.32 %, Type: Forum topic , Comments: 21 comments
of him is instant death too. I know that the Xanadu cartridge has some sort of S-ram to s I know that the Xanadu cartridge has some sort of S-ram to save in. I don't know how to save ... that the Xanadu cartridge has some sort of S-ram to save in. I don't know how to save in BlueMSX though. ...

Xaklogian

by KdL on 06-09-2011, 18:07
Score: 166.51 %, Type: News post , Comments: 18 comments
you have a buffer in RAM Most Spectrum games works this way: you have a buffer in RAM where you ... such pretty backgrounds, unless the tiles continuously renewed in the RAM, I can not imagine how much space ... Gyonin, a quite active creator of MSX-like PC games such as Volcabamba is at it again. ...

xak III: is it a fake?

by PingPong on 09-03-2018, 00:00
Score: 119.43 %, Type: Forum topic , Comments: 36 comments
at once. - Maybe on a 6Mhz MSX2. - 128k of ram? maybe. Gyabuneko really makes excellent ... a single 2x256 HMMC fed straight from RAM by the CPU (270 OUTIs = 4860 cycles). Alternatively I could use 2 ... and update the sprite locations from one of two 128-byte RAM buffers. I think this is a fairly modest cost ...

Xak II Rising of the Redmoon and Xak Tower of Gazzel Game Speeds

by SkyeWelse on 05-05-2006, 22:30
Score: 138.96 %, Type: Forum topic , Comments: 8 comments
ram help with this? Thanks for your time, -SkyeWelse First off, Xak I works in Screen7, ... I had been playing these two games for awhile now and I had pretty much gotten used to the fact ... the way they were meant to be played... Are these two games supposed to be faster or is the slow combat ...

Xak I

by arromdee on 15-04-2014, 12:51
Score: 102.83 %, Type: Forum topic , Comments: 15 comments
that trying to handle the three button pad will also affect the Sega CD RAM cart and the modem because ... that are in the Special Cartridge menu (FM-PAC, SCC, External RAM, Harddisk interface, etc). If the end-user prefers ... Is there anyone who has managed to play this game (English translation) and gotten it to use ...
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