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Bombaman and MoonSound problem
Score: 83.61 %,
Type: Forum topic , Comments: 17 comments
if that works. Test the ROM and RAM by playing a few songs known to either use ROM-based samples, or Wavekits. ... > WOLF DEMO
K.
Available RAM: 416K
Sample RAM 1664K ?????? This seems a bi Available RAM: 416K
Sample RAM 1664K ?????? This seems a bit much
So I think we can say it is the 3.0 ...
Quick DOS2 Question...
Score: 119.35 %,
Type: Forum topic , Comments: 8 comments
with 256Kb ram and a Ramdisk I tested it here on an NMS8250 with 256Kb ram and a Ramdisk of 128. Tried ... out sooner or later tho
If I ever finish my stupid-ass-game it'll be a stupid-ass-game ... you guys can listen to music anyways while you won't be playing my lame-ass-game ...
GEM/GEMZ progress
Score: 83.62 %,
Type: Forum topic , Comments: 5 comments
require a LPE-Z380 with at least 4MB RAM and Gfx9000.
The speed of GEMZ is much better than GEM v0.8 on turboR. The dynamic recompiler is smarter, and larger games can be run in dynarec mode, because unlike the turboR the Z380 doesn't have a shortage of RAM.
nice GuyveR800! Lets hope the new ideas ...
REQUESTED for MNBIOS related projects
Score: 82.05 %,
Type: Forum topic , Comments: 17 comments
in memory RAM)
that is to say, to use pointers LONG instead of INT for the whole code.
They ... time to code a game or a demo, imagine to program a new BIOS and a BASIC interpreter. And after that, ... MSX programmers now hardly have enough spare time to code a game or a demo, imagine to program a new ...
Also looking for a game
Score: 136.55 %,
Type: Forum topic , Comments: 70 comments
for high-end machines.
I didn't know MSX2 with 64 kB RAM was an high-end machine!
I might be wrong, but I think there are more MSX2 computers with 64K RAM than MSX1 computers with diskdrive! ... kB RAM was an high-end machine!
I might be wrong, but I think there are more MSX2 computers ...
Splits/Scrolling for the MNBIOS Kernel
Score: 82.6 %,
Type: Forum topic , Comments: 30 comments
RAM where looking for the alternative PALETTE set
[DE] = RAM where looking for the normal palette set
3 = SPRITE???? what are used normally? ... I are calling to all games or demos programmers to write here his assembler code for do SPLIT ...
Is this possible? (Metal Gear 2)
Score: 83.61 %,
Type: Forum topic , Comments: 8 comments
Version, on my MSX2, using my ESE-512k SCC MegaRAM device
Flash cart? can you download ... I'd like to play the classic MSX game Metal Gear 2 on my msx, I have the japanese version ... game so I can play that rom on the msx itself?
"A flash cart is a piece of hardware with some ...
The MSX Chain
Score: 104.53 %,
Type: Forum topic , Comments: 228 comments
submissions to the list?
crazy train
NMS 8245 (this is gonna be hard...)
nah...
512 KB RAM nah...
512 KB RAM
easy...
Memory mapper easy...
Memory mapper
5 million computers ...
how about
'Solid Snake'
on of my favourite game-charac how about
'Solid ...
Saving data in MSX-BASIC
Score: 83 %,
Type: Forum topic , Comments: 27 comments
to a continuous block of RAM starting in a given address.
-Execute ... in the same position of RAM.
Of course, to move all the data you should use POKEs. But you can define ... to do this, faster but less clear is the following:
-Copy all the vars to a continuous block of RAM ...
MadriSX is over!. "Duck Hunt" for MSX1!.
Score: 125.25 %,
Type: Forum topic , Comments: 36 comments
with at least 16 KB of RAM and any light gun.
Regards,
Ed Robsy
[quote]that are commercial thing... ... with at least 16 KB of RAM and any light gun.
Regards,
Ed Robsy
I'll test it with Plus-X ... Well, that was the surprise: Nintendo's "Duck Hunt", a famous shotting game ...
