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problems reading a CDrom with MEGASCSI

by selios2000 on 25-05-2004, 12:10
Score: 135.59 %, Type: Forum topic , Comments: 13 comments
Anyone know how to make the Cd work correctly?? thanks!!! Hmmmzz... Do you have enough RAM available? Do the games nee Hmmmzz... Do you have enough RAM available? Do the games need MSX-DOS1 ... Hello! I've been trying to load some games directly form CD with the MEGASCSI interface ...

Ninja 1 & 2 -- Jaleco

by PsYcHeD on 26-05-2004, 08:37
Score: 119.53 %, Type: Forum topic , Comments: 10 comments
thanks, gonna try that If not, then it could be a RAM-slot configuration problem. I If not, then it could be a RAM-slot configuration problem. If you downloaded a brazilian adaptation, then it will search for RAM in slot 2, while the original version, ready to run in european computers, expects ...

Any MSX computer capable of running certain games--

by mje on 29-05-2004, 13:27
Score: 136.81 %, Type: Forum topic , Comments: 26 comments
RAM and any modded SCC game cart (50 euro + 60 euro + 30 euro = 140 euro) All the estimates ... and it works fine on any MSX2 with 64K RAM. Try plaing it with a friend using two MSX mouses! Unforgettable ... such a system (or even one or both of the games) and would be willing to negotiate a price or any other type ...

Wec Le Mans and another tape games....

by spl on 04-06-2004, 15:30
Score: 136.57 %, Type: Forum topic , Comments: 53 comments
the RAM in slot 2, while most european MSX have it in the third slot. Anyway, none of these games ... Dear friends: As you know, some MSX Games were only released in tape format. There are some good conversions on disk format, but as you know there are another games unconverted. Those games ...

What's the easiest way of playing rom files on MSX?

by Opeth on 08-06-2004, 21:37
Score: 84.47 %, Type: Forum topic , Comments: 15 comments
there is a brazillian device called a megaRAM that will allow you to play ROM games using execrom. I have not found any ... devices like MegaRAM using FlashROM. Just lik There are also devices like MegaRAM using FlashROM. Just like MegaRAM it requires a tool to write data into it. ROM images might require patching before ...

More about SVI-738 upgrades

by pitpan on 19-07-2004, 06:44
Score: 84.07 %, Type: Forum topic , Comments: 3 comments
RAM. Any idea? Haven't seen nothing about this in Hans Otten's site. -Second cartridge slot. Any suggestions would be welcome. Is it worth to build the RAM slot selector (to switch ... the Sunrise IDE adapter with only 64 KB of RAM? Or do I need a mapper and 128 KB at least? I would like ...

Which MSX has the best design? [nominations]

by snout on 24-07-2004, 01:55
Score: 98.64 %, Type: Forum topic , Comments: 109 comments
is also fully MSX compatible. The only problem is that it has only 16kB RAM. But still a valid amount to be a real MSX. The VG-8010 is exactly the same, but has 16kB extra RAM, making a total of 32k. I wonder ... The 700 series is in my opinion the most practical as a game The 700 series is in my opinion ...

Moonsound trackers

by snout on 30-07-2004, 09:11
Score: 98.67 %, Type: Forum topic , Comments: 23 comments
and Softsynths or 1GB of RAM for samples) so there would be quite some technical sorting-out to do before you ... Connecting the Moonsound to the MSX Game Reader sounds like a nice idea, but the architecture of the Game ... since Sunrise is also working on other hardware projects (like the Game Reader). You seem to have ...

The rise and fall of Game Audio

by snout on 08-08-2004, 02:41
Score: 172.64 %, Type: Forum topic , Comments: 5 comments
ram ^_^ Like a Fairlight with about 8k sample ram ^_^ The Fairlight could be expanded to 32mb ...

RealFun

by wolf_ on 11-08-2004, 15:53
Score: 119.41 %, Type: Forum topic , Comments: 114 comments
(and new editor, as everthing is hardcoded) To free some RAM I'll use the VRAM to store meta ... too. Of coz, this will use a lot of memory but ppl could either upgrade ram, use less channels, or use ... step has some logic to it, but 2 (or more) events is just wasting RAM. What you need is a variable ...
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