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Death Wish 3 ROM conversion
Score: 200.71 %,
Type: Forum topic , Comments: 66 comments
and assumes the other ram pages are in the same slot?
other games work just fine in this hardware ... pictures:
1. VG8000 is having 16K of simple RAM (no mapper), thus game will not run at all (requirement ... on the screen just before game starts is actually OK because it moves code from VRAM back to RAM. I will add ...
SVI-CAS Image Player Initial Announcement
Score: 139.03 %,
Type: Forum topic , Comments: 50 comments
machines (Zaxxon) - I figure it was fussy about which slot RAM resided in.
Yes, the SVI-318/328 loading ... the difference between 64k MSXs and 32k+RAM or the SVI not being exactly 100% compatible.
Like I say. ... that didn't and I would assume it's the difference between 64k MSXs and 32k+RAM or the SVI not being ...
MSX Scans project v3
Score: 159.04 %,
Type: Forum topic , Comments: 3 comments
"Dig Dug (1984)(Namcot)(Jp)"
New "64Kb RAM Expansion (198X)(Philips)(E,F)"
New ... ERBE)(Jewel)(Sp)"
Updated "Game Over II (Phantis) (1988)(Dinamic, Imagine)(Cardboard)(E,F,G,I)" added ... Games)(DoubleJewel)(E,F,G,Sp)(Yellow tape with red letters)"
Updated "Intocables, Los (The Untouchables) (1989)(Ocean, ...
[WTB] OPL4 compatible
Score: 157.46 %,
Type: Forum topic , Comments: 30 comments
9990 and 16MB ram? There is a possibility?
crisag wrote:
My price is
crisag wrote: ... real good games for it (which includes some awesome OPL4 music ofc), it may get more people to buy ...
MSX FUSION-C, Talking about bugs, errors, mistakes
Score: 131.93 %,
Type: Forum topic , Comments: 260 comments
located in the perceived ROM, and another empty space "would be" a RAM part which is changeable. ... into RAM-type area, and must be copied on startup (and this does NOT happen, albeit I include crt0_msxdos.rel). ... good solution that might shape a future of more apps/games being developed just because it is way ...
Hidden vector graphics (3D)
Score: 157.88 %,
Type: Forum topic , Comments: 22 comments
pixel in the screen, and it is likely we do not have enough RAM for that ).
Anyway, I hope ... If you look closely, all the spaceships in this game are convex hulls, with some minor exceptions here and there. And the game just didn't care about overlapping shapes.
For anything more ...
[MSX-C] Q&A official thread
Score: 173.58 %,
Type: Forum topic , Comments: 656 comments
as a very I remember Agony as a very impressive Amiga game
Here goes again.
Question: Here ... game (memory issues) and I hope to finish it
Javi: thanks, I guess I Javi: thanks, I guess ...
128K mapper games
Score: 215.93 %,
Type: Forum topic , Comments: 14 comments
drive., send by email zip file i played those games on a nms 8250. No extra ram.
Thanks! Sent you ... means to run the ROM. The game itself is a 128K megarom, so that'll never fit in 64K and have RAM ... an 8250, and then we got an 8245 with 256KB RAM, which played most megarom pirate-copies.
Now ...
My latest MSX game: Westen House
Score: 204.34 %,
Type: Forum topic , Comments: 138 comments
another very interesting suggestion! I currently have 62 bytes of free RAM when the game runs. Which ... of saving to RAM or preferred tape is implemented. I think most MSX games should save on tap and tape should ... to save to tape or RAM? Like you see in SNES RPG games when selecting save?
foody wrote:
Please ...
Sales Discontinued
Score: 198.34 %,
Type: Forum topic , Comments: 122 comments
computer carrying the MSX2™ logo.
128kB Video RAM.
512kB RAM single slot memory mapper. ... of 512kB RAM wavetable memory.
Amplified stereo headphones or speakers connected directly to OPL4™ ... compatible sound cartridge with a minimum of 512kB RAM wavetable memory.
Nextor DOS2.
MSX ...
