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DuckTales
Score: 187.01 %,
Type: Download , Comments: 27 comments
to a black screen on my F1-XDmk2. I've tried w and w/o a MFR SCC+ for RAM expansion, with/without FM-PAC, and nothing works.
Booting from real floppy.
The game does need 128K ram, The game ... the password of stage two. Something must've been stuck in ram. Funny thing is that the transition between ...
DEVA player
Score: 154.44 %,
Type: Download , Comments: 0 comments
so you require 128K or RAM and off course the soundchips that are needed to play this music. Like ... withing the source of project DEVA. This player uses the exact same player and game data as used in the source without any changes. This means that you will also find some tracks that could be unused in game ...
MediaVentures Clone (Wolf)
Score: 111.87 %,
Type: Download , Comments: 0 comments
Wolf
0
640kB OPL4 soundtrack, to demonstrate how MSX games supporting Moonsound could sound with 640kB sample RAM... and Wolf as a composer.
Attachment Size ...
Lizard Star by Omega
Score: 116.16 %,
Type: Download , Comments: 0 comments
NMS-8250 with 7mhz, 256kb
ram, Sunrise ide+cf adapter and ofcourse a Moonsound.
Omega
28/02/2014 ... entry for the MSX.org game music cover challenge!
It's a medley of Konami's Salamander, ...
D3SK alias dIIIsk
Score: 120.26 %,
Type: Download , Comments: 0 comments
Moonblaster Stereo tunes from various MSX games and other platforms. It fits on a single sided disk, runs on a 64kB RAM computer (so even a Philips vg8230 can run it) and supports MSX-Music and MSX-Audio ...
Moonblaster 1.4
Score: 119.49 %,
Type: Download , Comments: 8 comments
the fonts to use in a rom, and eliminated the use of mapped ram, therefore it serves in a msx1. I put the music buffer in the ram on page 3, above the variables.
NYYRIKKI wrote:
You may also ...
and eliminated the use of mapped ram
I was wrong here. The driver does not use mapped ram. I confused ...
ESE-10 with documentation in English, French & Japanese
Score: 192.97 %,
Type: Download , Comments: 0 comments
1
ESE-10 is a patch by Niga & Okei for the Game Master 2 that allows you to use it on a ESE-RAM or ESE-RAM SCC.
This archive contains the ESE-10 command ... francés japonés) (Games) ...
Kazuhiko Nishi's MSX World 2005 lecture (summary)
Score: 80.75 %,
Type: Article , Comments: 7 comments
System X will be made. MSX will become a part of OSX. A base bord containing an FPGA chip, RAM, LAN, ... range of mobile phone platforms and gaming consoles such as PlayStation 2, Xbox and PSP ... alone does not revive MSX at all. Software contents were needed as well. As many games for MSX had been ...
Newsletter #13
Score: 79.82 %,
Type: Article , Comments: 2 comments
of 19.800,- yens (roughly 145 euros or 185 dollars) this fully featured MSX computer with 256kB RAM, 32MB ...
http://www.msx.org/MSX-AUDIO-BIOS-for-Philips-Music-Module.newspost2931.html
Also on MSXPro, an article by Rudolf Gutlich on how to expand a MegaRAM Disk from 256, 512 ... as easy as possible.
http://www.msx.org/MegaRAM ...
Tilburg 2003
Score: 82.64 %,
Type: Article , Comments: 0 comments
and megaRAM prints which sold very well. Especially the slotexpanders looked really good, small and solid. ... MSX-NBNO were selling XSW magazines, manuals and software, including Imanok's most recent game ... rare Japanese MSX games. Visitors could also have a look at the Japanese MSX magazines and at the MRC ...
