MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Last
Next
Page 72/103
First
Previous
65 | 66 | 67 | 68 | 69 | 70 | 71 | | 73 | 74 | 75 | 76 | 77
Did you mean
reality
Search results

Multiple memory mappers in MSX system

by Eugeny_Brychkov on 05-05-2010, 00:39
Score: 88.2 %, Type: Forum topic , Comments: 11 comments
interesting how it can be realized in hardware. Usually a single 1024K mapper would be more useful than 2x ...

Finland crew and fair organizer facing the Chinese restaurant.

by MSX Resource Center on 08-04-2010, 23:01
Score: 119.04 %, Type: Image , Comments: 4 comments
NYYRIKKI. It was great meeting you guys. I didn't realize it was so long ago, either. ...

some (almost) newbie questions

by jp48 on 28-03-2010, 23:27
Score: 88.47 %, Type: Forum topic , Comments: 14 comments
in each loop round. ???? And now you say all emulators do the same? Or do you mean you just realized ... realized that you didn't do the same when testing on each emulator? OK, thanks for the thorough ...

sdcc bug

by hit9918 on 26-04-2010, 17:53
Score: 87.45 %, Type: Forum topic , Comments: 31 comments
with SDCC, as if I realized I was (running naked in a field of flowers)... so I registered ...

Revival: an alternative to FPGAs and Emulation

by Leo on 08-10-2011, 13:09
Score: 89.49 %, Type: Forum topic , Comments: 25 comments
inside the FPGA and your design is realized in real hardware. If you "describe" an MSX ...

spritesort reduces spriteflicker

by hit9918 on 28-10-2011, 22:36
Score: 88.74 %, Type: Forum topic , Comments: 129 comments
is unused. time ago i've realized a similar routine for msx2. Basically: i divide the screen ... i've realized a similar routine @PingPong time ago i've realized a similar routine ... sprites? how do you get speed? [quote]@PingPong [quote] time ago i've realized a similar ...

FPGAArcade Replay

by boomlinde on 06-03-2010, 09:53
Score: 88.11 %, Type: Forum topic , Comments: 9 comments
it's very hard to pass over a certain step in trying to realize such kind of systems. It would ...

Walter's Nijmegen video

by wolf_ on 13-02-2010, 19:03
Score: 102.7 %, Type: News post , Comments: 11 comments
also look at this video, realized last year : ...

Error compiling OCM source on Quartus II 9.1 SP1

by Devcon on 12-04-2010, 05:39
Score: 87.3 %, Type: Forum topic , Comments: 22 comments
but realized with different kinds of gates.) From that netlist, the schematic is generated. (Note ...

Original price tags and release dates?

by sd_snatcher on 07-01-2010, 10:03
Score: 89.73 %, Type: Forum topic , Comments: 4 comments
NLG). I kept it for a few days, and realizing I could not do anything with it, I brought it back ...
Last
Next
Page 72/103
First
Previous
65 | 66 | 67 | 68 | 69 | 70 | 71 | | 73 | 74 | 75 | 76 | 77
Sort by
  • Relevancy
  • Title
  • Type
  • Author
  • sort iconDate
Filter by type
  • Forum topic (857)
  • News post (150)
  • Image (7)
  • Article (5)
  • Download (4)
  • Poll (2)
  • wiki (2)
Filter by News topics
  • Software (31)
  • MRC (24)
  • Challenges (20)
  • MSX Related (13)
  • Hardware (12)
  • Development (10)
  • Events (8)
  • Websites (8)
  • Emulation (7)
  • MSX Revival (7)
  • Translations (5)
  • Music (4)
  • Media (2)
  • Photo shoots (1)
Filter by Tags
  • Competitions (14)
  • MSXdev (12)
  • Challenges (11)
  • Companies (9)
  • MSX Hardware (8)
  • MSX Scene (8)
  • game (6)
  • PSG (5)
  • Disciplines (4)
  • Konami (4)
  • MRC (4)
  • msxdev'21 (4)
  • Kai Magazine (3)
  • MSX-MUSIC (3)
  • cartridge (3)
  • contest (3)
  • donation (3)
  • msxdev21 (3)
  • openMSX (3)
  • v9990 (3)
Filter by Forums
  • MSX Talk (857)
Filter by post date
  • 2001 (1)
  • 2002 (2)
  • 2003 (47)
  • 2004 (48)
  • 2005 (28)
  • 2006 (37)
  • 2007 (46)
  • 2008 (53)
  • 2009 (45)
  • 2010 (29)
  • 2011 (47)
  • 2012 (33)
  • 2013 (32)
  • 2014 (48)
  • 2015 (59)
  • 2016 (55)
  • 2017 (81)
  • 2018 (75)
  • 2019 (71)
  • 2020 (60)
  • 2021 (74)
  • 2022 (47)
  • 2023 (9)
Filter by author
  • snout (45)
  • PingPong (33)
  • NYYRIKKI (24)
  • wolf_ (24)
  • Louthrax (21)
  • hamlet (20)
  • Pac (19)
  • wyrdwad (19)
  • MSX Resource Center (18)
  • Takamichi (12)
  • ro (12)
  • JohnHassink (10)
  • Latok (10)
  • Leo (10)
  • MSXdev Team (9)
  • Manuel (9)
  • santiontanon (9)
  • ARTRAG (8)
  • meits (8)
  • ren (8)
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy