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Bugged (not bugged) End_level Boss code, solved but why was it happened?
Score: 159.75 %,
Type: Forum topic , Comments: 4 comments
was sure...)
the video of "all seems to work fine"
https://youtu.be/UNh0joLYbU0
I ...
https://youtu.be/EbAfTB3Pxn0
So I had a mad idea? Can data be affected by their memory allocation? The pattern ... were moved 384 bytes before (from 0a355h to 0a1d5h) and magically all started to work fine again. ...
More Stupid briX
Score: 171.75 %,
Type: Download , Comments: 0 comments
thegeps
1
More Stupid briX is a breakout clone, coded in MSX basic v1.0. It has 10 levels, a title screen original music. Hope you'll enjoy as much as I did coding it! The file ...
More Stupid briX, a basic breakout clone
Score: 159.1 %,
Type: Forum topic , Comments: 12 comments
https://youtu.be/JvwMKVGe_N0
Submitted the .bas ascii file Submitted the .bas ascii file as download ^_^
I ...
Basic music stop
Score: 159.1 %,
Type: Forum topic , Comments: 2 comments
DEFUSR=&H90:A=USR(0) DEFUSR=&H90:A=USR(0)
Thank you Thank you
(Development) ...
How to implement PSG BGM in a game?
Score: 158.78 %,
Type: Forum topic , Comments: 8 comments
of IDBYT0 (address 002BH). If it’s 0 then it’s 60 Hz otherwise it’s 50 Hz. On MSX2 and up you want to read ... Again 0 = 60 Hz, 1 = 50 Hz.
Some example code (untested):
IDBYT0: equ 2BH
IDBYT2: equ 2DH
RG9SAV: equ 0FFE8H
; f <- z: 60 Hz, nz: 50 Hz
GetVDPFrequency:
ld a,(IDBYT2)
cp 1
jr ...
How to do a MegaROM?
Score: 158.37 %,
Type: Forum topic , Comments: 41 comments
target memory blocks as follows:
ROM_BANK0: ds 4000H
ROM_BANK1: ds 4000H
ROM_BANK2: ds 4000H
ROM_BANK3: ds 4000H
SECTION ROM_BANK0
org 4000H
; code & data for bank 0 here, include etc. ... were possible ti do a megarom with these specifications (4000h-7fffh bank0/code, 8000h-bfffh ...
