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Help - launching 32kB ROM on MFR SCC+SD

by shram86 on 18-12-2019, 05:09
Score: 172.91 %, Type: Forum topic , Comments: 8 comments
I want someone to double check that I am not going insane or understanding something wrong. This issue is reproducible in OpenMSX. What appears to be the issue is that the MFR does not scan all pages of the cartridge's ROM for the cartridge ...

ZX Spectrum games ported to MSX...

by shram86 on 28-11-2019, 04:56
Score: 179.54 %, Type: Forum topic , Comments: 64 comments
speed to emulate it better have you seen have you seen this https://youtu.be/I6nPqgR0 ... this https://youtu.be/I6nPqgR0PK8 Yeah watched it some days ago so damn nice made so great gfx Wow, Valley of Rains ... https://www.youtube.com/watch?v=7zyHxi7C_a0 But I agree, Valley of Rains looks wonderful. pgimeno: an absolute pgimeno: an absolute ...

Small inconsistency with 9938 VDP timings...

by shram86 on 01-08-2019, 03:40
Score: 170.53 %, Type: Forum topic , Comments: 34 comments
and reading/writing the data, as discussed in this forum topic). Because when we do that we also break other MSX ... sc2 pattern mode as a tradeoff between memory bandwidth and full color bitmap Actually screen 0 is most Actually screen 0 is most demanding (surprise). I ran into this during Synthesix development. ...

(bad?) DMK/PDI dump of Gize!/XIX - need advice...

by shram86 on 14-07-2019, 21:27
Score: 172.88 %, Type: Forum topic , Comments: 78 comments
track 79, head 1 0: AOfst= 175 C= 79 H= 1 R= 1 N= 2 ACrc=472d,ok DOfst= 219 T=n DCrc=c40b,ok 1: ... show any strange sector at the end. Wait, I overlooked something: -- physical track 79, head 1 0 ... and not even encrypted. They just checking bad sector, usually sector 0Eh and hang the game if they can read ...

(wiki) MuSICA info/macro language reference

by shram86 on 06-07-2019, 21:42
Score: 170.19 %, Type: Forum topic , Comments: 3 comments
/[n] : Repeat last sequence [n] times (0-255) @[n] : Set instrument to [n] (0-99) o[n] : Set octave to [n] (1-8) l[n] : Set note length to 1/[n] (1-64) v[n] : Set volume to [n] (0 ... [x] to [n] (0-15) [n] : Rest period after each rhythm "beat" (1/[n]) _Other macros_ ...

MuSICA disassembly and adapting it for pure ASM

by shram86 on 05-07-2019, 01:21
Score: 175.49 %, Type: Forum topic , Comments: 23 comments
InitializeIRQ: equ 0CE34h org $9000 START: MusLoc: db 0, 0, $b7, $a5 init: ;ld hl, $a5b6 ;ld (HIMEM), ... ; store on stack pop ix ; pop real addr to ix ld a, (ix+0) ; a is first byte ... 120 a(0)=0 130 a(1)=&ha5b7:rem begin mus address 140 a=usr1(varptr(a(0))) This is easily ...

Bug identified in MFR/DSK2ROM

by shram86 on 01-06-2019, 20:04
Score: 169.77 %, Type: Forum topic , Comments: 8 comments
If anybody knows how to get in touch with Manuel or Vincent van Dam, please let them know. I have a Sony HB-F1XD (MSX2, not the -J 2+ model) and have been running everything from a MFR SCC+ SD w/ 512kb expander and FM-PAC for music. I noticed ...

Looking for kanji cartridge for MSX2

by shram86 on 08-05-2019, 17:33
Score: 169.39 %, Type: Forum topic , Comments: 6 comments
Hello, I'm trying to play Burai on my Sony F1XD but I lack a Kanji ROM. I have been told I need a Kanji display cart of some kind, such as the ASCII Write, Write 2,or Konami Wordpro. Checking on ebay only shows 2, each at the price of $130 USD, ...

New dev using sjasm for MSX2, requesting aid :)

by shram86 on 24-04-2019, 08:17
Score: 169.3 %, Type: Forum topic , Comments: 63 comments
a,0+128 out ($99),a ld a, %01000010 out ($99),a ld a,1+128 out ($99),a which ... store 0 in r#14 ld a,0 out ($99),a ; write bits 0-7 to port 1 ld a,%01111000 ;$38+64 out ($99),a ei ; now, copy all data into reg #0 ($98) ld hl,testsprite ld b,(8*4) ...
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