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GhostBusters!
Score: 143.65 %,
Type: Forum topic , Comments: 8 comments
name = name.ToUpper();
byte code = 0;
var mon1 = uint.Parse((money / 10000).ToString(), ...
for (uint checksum; code-- > 0; com = checksum)
{
checksum = ((com << 1) + ...
return Convert.ToString(codeValue, 8).PadLeft(8, '0');
}
} Thanks for your post ...
212px ?
Score: 142.55 %,
Type: Forum topic , Comments: 3 comments
in # FFE8. If bit 7 is at 1 we have 212 vertical points, and if it is at 0 it will be 192 vertical ...
BLOAD " " ,S
Score: 143.03 %,
Type: Forum topic , Comments: 3 comments
Just a quick question.
BLOAD load a binary file into memory. can load from tape, disk, or other devices.
however when working with disks it also have a ",S" options to load into vram.
this is not available on cas for example.
the ...
openMSX 0.15 bug
Score: 143.1 %,
Type: Forum topic , Comments: 8 comments
boot in screen 0. It does boot but i get corruption in pattern name table
I've also got ... mapper type was added to openMSX 0.15.0, so it should be recognized.
I would first recommend ... no change at all...
Very Very Very bad thing i've downgraded to 0.13 (that i knew ran without issues ...
msx bios
Score: 143.63 %,
Type: Forum topic , Comments: 2 comments
4x longer to run on MSX2 when compared to MSX1:
10 TIME=0
20 COLOR 15,0,0
30 SCREEN 3
40 OPEN"GRP:" FOR OUTPUT AS #1
50 FOR I=2 TO 15
60 PSET (0,0),0
70 COLOR I:PRINT#1,"Hello..."
80 NEXT I
90 SCREEN 0
100 PRINTTIME
(General discussion) ...
why so much load ways?
Score: 143.84 %,
Type: Forum topic , Comments: 5 comments
"",1,0
Tape, first file is code: LOAD "",1,1
Disk, intended 'first' file is BASIC: LOAD "*",8,0
Disk, intended 'first' file is code: LOAD "*",8,1 ...
R800 DMA...
Score: 144.91 %,
Type: Forum topic , Comments: 43 comments
instead of:
ld a, l
out (0x99),a
ld a, h
or 0x40
out (0x99),a
became
ld c, ... will need to change VDP R15 in order to read either status register S0 and S1. So _ANY_ non-interrupt code ... is extremely slower, in the best case you need 2us to perform a memory access (page 0). OK, the out on z80 ...
VDP 8 bit VRAM ADDRESSING emulation issue
Score: 146.96 %,
Type: Forum topic , Comments: 12 comments
LO(ARG),HI(ARG)>>8
THE BASIC CODE CALLS 255 times the routine. Result:
A stripe of 0x41 bytes written on the second 16K VRAM Bank of VDP at addresses beginning From 1. Please note: 1 not 0! as specified. That ...
LD A,(0xF663)
CP 2
JP NZ,0x406F
LD HL,(0xF7F8)
LD A,L
DI
OUT (0x99),A
LD A,H
NOP
NOP
NOP
OUT (0 ...
What if V9938 never existed?
Score: 145.15 %,
Type: Forum topic , Comments: 58 comments
been
- 32KB of VRAM
- a Screen 0 mode with decent color support (8x8x2 colors)
- a Simple gfx ...
https://en.wikipedia.org/wiki/MSX#Evolution
"Evolution
MSX spawned four generations: MSX ( 1983 ), MSX2 ( 1985 ),[14] MSX2+ ( ...
https://translate.google.it/translate?hl=&sl=it&tl=en&u=http...
In this doc it is already pointed up how was the amiga sprite system weak when compared ...
To Grauw: Sprite colors linked to sprite pattern no.
Score: 145.21 %,
Type: Forum topic , Comments: 7 comments
A common critic about msx2 vdp sprites is that sprite colors are linked to sprite plane no instead of sprite pattern no.
Before VRAM access timing was reengineered i always thought that is was not possible because of the need to calculate the SCT ...
