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More Stupid briX

by thegeps on 09-11-2019, 22:40
Score: 171.35 %, Type: Download , Comments: 0 comments
thegeps 1 More Stupid briX is a breakout clone, coded in MSX basic v1.0. It has 10 levels, a title screen original music. Hope you'll enjoy as much as I did coding it! The file ...

Export Basic listing

by thegeps on 18-05-2019, 17:31
Score: 161.89 %, Type: Forum topic , Comments: 10 comments
{^[0-9a-f]x[0-9a-f]{4} > } [ listing ] "" ] Or copy the raw tcl file from my listing_manipulation.tcl ...

Bugged (not bugged) End_level Boss code, solved but why was it happened?

by thegeps on 29-11-2019, 19:42
Score: 159.35 %, Type: Forum topic , Comments: 4 comments
was sure...) the video of "all seems to work fine" https://youtu.be/UNh0joLYbU0 I ... https://youtu.be/EbAfTB3Pxn0 So I had a mad idea? Can data be affected by their memory allocation? The pattern ... were moved 384 bytes before (from 0a355h to 0a1d5h) and magically all started to work fine again. ...

Freedom Fighter - Rise of humans *WORK IN PROGRESS*

by thegeps on 09-08-2020, 15:33
Score: 158.78 %, Type: Forum topic , Comments: 219 comments
0/1, same coordinates) and enemies coordinates (sprites 20-31). Second time it compares sprite 6 ... c,a ;upper line in c ld l,0 ;point to player ypos ld a,(hl) ;player1 ypos in a cp c ;cp player ypos ... to point to next sprites infos inc e ;in actpat table (3 values for sprite) inc e ;1st: 1/0 ...

Basic music stop

by thegeps on 04-11-2019, 14:11
Score: 158.7 %, Type: Forum topic , Comments: 2 comments
DEFUSR=&H90:A=USR(0) DEFUSR=&H90:A=USR(0) Thank you Thank you (Development) ...

More Stupid briX, a basic breakout clone

by thegeps on 05-11-2019, 09:10
Score: 158.7 %, Type: Forum topic , Comments: 12 comments
https://youtu.be/JvwMKVGe_N0 Submitted the .bas ascii file Submitted the .bas ascii file as download ^_^ I ...

How to implement PSG BGM in a game?

by thegeps on 03-10-2019, 18:48
Score: 158.38 %, Type: Forum topic , Comments: 8 comments
of IDBYT0 (address 002BH). If it’s 0 then it’s 60 Hz otherwise it’s 50 Hz. On MSX2 and up you want to read ... Again 0 = 60 Hz, 1 = 50 Hz. Some example code (untested): IDBYT0: equ 2BH IDBYT2: equ 2DH RG9SAV: equ 0FFE8H ; f <- z: 60 Hz, nz: 50 Hz GetVDPFrequency: ld a,(IDBYT2) cp 1 jr ...

How to do a MegaROM?

by thegeps on 05-09-2019, 20:24
Score: 157.97 %, Type: Forum topic , Comments: 41 comments
target memory blocks as follows: ROM_BANK0: ds 4000H ROM_BANK1: ds 4000H ROM_BANK2: ds 4000H ROM_BANK3: ds 4000H SECTION ROM_BANK0 org 4000H ; code & data for bank 0 here, include etc. ... were possible ti do a megarom with these specifications (4000h-7fffh bank0/code, 8000h-bfffh ...

Freedom Fighter running on real hardware (MSX1)

by thegeps on 31-08-2019, 16:22
Score: 157.71 %, Type: Forum topic , Comments: 1 comment
Ho Guys, bere's a video Just some during Sassari Cosplay 2019 (few minutes ago). Enjoy! You can see better qualità videos (recorded from openMSX in 720p50) in Development section of this forum (Freedom Fighter *work in progress* thread. https://youtu.be/G0Xw613Rz40 Nice Nice ...

Project Tools

by thegeps on 08-06-2019, 16:58
Score: 157.24 %, Type: Forum topic , Comments: 25 comments
https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip just learned in the Graphic just learned in the Graphic conversion for any 256x192 ... https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip Make them using Python and you won't have to compile a bit :BA: QBee Sam wrote: ... for some project. Change 0s into 1s in the left diagram and you'll see your sprite come to life ...
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