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HALT & OTIR
Score: 153.73 %,
Type: Forum topic , Comments: 6 comments
untested!)
JIFFY: equ 0FC9Eh
(do other stuff before waiting for vertical blank)
. ...
SDL vs SDLGL-PP
Score: 153.99 %,
Type: Forum topic , Comments: 9 comments
Recently I had a problem with SDLGL-PP mode setup that crashes openMSX on my laptop. I had to change to SDL and full screen started to works again (Manuel solved that). When this happened I was in the middle of a routine optimization. I was working on ...
Chaos Assembler
Score: 153.96 %,
Type: Forum topic , Comments: 9 comments
use Windows, Mac or Do you use Windows, Mac or Linux? For Mac I use 0xED, which is good enough ...
How to create a ROM file?
Score: 153.95 %,
Type: Forum topic , Comments: 35 comments
$5C
CHGMOD: .EQU $5F
SCRMOD: .EQU $0CAF
CHSTART: .EQU $E5C0
COLSTART: .EQU $E5C2 ...
.DW $0,$0,$0,$0,$0,$0
BEGIN:
CALL RSLREG ;read primary slot #
RRCA ;move it to bit 0,1 of [Acc]
RRCA
AND %00000011
LD C,A
LD B,0
LD HL,EXPTBL ;see if this slot is expanded ...
Sprites management
Score: 154.14 %,
Type: Forum topic , Comments: 25 comments
a temporary variable "tmp" to 0, and you can do this (Assuming both positive and "y_diff" ... if we are out of screen else if we are in screen range(0-191)we have a neg sign
jp ... while rotating the next each frame like this:
frame 0:
P0 P1 P2 P3 P4 P... P31
frame 1:
P0 P1 ...
Scroll & Sprites
Score: 154.23 %,
Type: Forum topic , Comments: 26 comments
will not appear in both score board rows (and setting start y=0 (now I use -16), I think...
thegeps wrote: ... will not appear in both score board rows (and setting start y=0 (now I use -16), I think...
Don’t you mean 4 ...
Here's the video:
https://youtu.be/MlM9WTute0s
How I did it? I set a flag in a memory ...
Freedom Fighter - Rise of humans *WORK IN PROGRESS*
Score: 158.78 %,
Type: Forum topic , Comments: 219 comments
0/1, same coordinates) and enemies coordinates (sprites 20-31). Second time it compares sprite 6 ... c,a ;upper line in c
ld l,0 ;point to player ypos
ld a,(hl) ;player1 ypos in a
cp c ;cp player ypos ... to point to next sprites infos
inc e ;in actpat table (3 values for sprite)
inc e ;1st: 1/0 ...
Export Basic listing
Score: 161.89 %,
Type: Forum topic , Comments: 10 comments
{^[0-9a-f]x[0-9a-f]{4} > } [ listing ] "" ]
Or copy the raw tcl file from my listing_manipulation.tcl ...
Project Tools
Score: 157.24 %,
Type: Forum topic , Comments: 25 comments
https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip
just learned in the Graphic just learned in the Graphic conversion for any 256x192 ...
https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip
Make them using Python and you won't have to compile a bit :BA:
QBee Sam wrote: ... for some project.
Change 0s into 1s in the left diagram and you'll see your sprite come to life ...
Freedom Fighter running on real hardware (MSX1)
Score: 157.71 %,
Type: Forum topic , Comments: 1 comment
Ho Guys, bere's a video Just some during Sassari Cosplay 2019 (few minutes ago). Enjoy! You can see better qualità videos (recorded from openMSX in 720p50) in Development section of this forum (Freedom Fighter *work in progress* thread.
https://youtu.be/G0Xw613Rz40
Nice Nice ...
