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HALT & OTIR

by thegeps on 07-01-2019, 10:30
Score: 153.73 %, Type: Forum topic , Comments: 6 comments
untested!) JIFFY: equ 0FC9Eh (do other stuff before waiting for vertical blank) . ...

SDL vs SDLGL-PP

by thegeps on 19-01-2019, 02:28
Score: 153.99 %, Type: Forum topic , Comments: 9 comments
Recently I had a problem with SDLGL-PP mode setup that crashes openMSX on my laptop. I had to change to SDL and full screen started to works again (Manuel solved that). When this happened I was in the middle of a routine optimization. I was working on ...

Chaos Assembler

by thegeps on 21-01-2019, 23:53
Score: 153.96 %, Type: Forum topic , Comments: 9 comments
use Windows, Mac or Do you use Windows, Mac or Linux? For Mac I use 0xED, which is good enough ...

How to create a ROM file?

by thegeps on 24-01-2019, 14:51
Score: 153.95 %, Type: Forum topic , Comments: 35 comments
$5C CHGMOD: .EQU $5F SCRMOD: .EQU $0CAF CHSTART: .EQU $E5C0 COLSTART: .EQU $E5C2 ... .DW $0,$0,$0,$0,$0,$0 BEGIN: CALL RSLREG ;read primary slot # RRCA ;move it to bit 0,1 of [Acc] RRCA AND %00000011 LD C,A LD B,0 LD HL,EXPTBL ;see if this slot is expanded ...

Sprites management

by thegeps on 07-02-2019, 01:06
Score: 154.14 %, Type: Forum topic , Comments: 25 comments
a temporary variable "tmp" to 0, and you can do this (Assuming both positive and "y_diff" ... if we are out of screen else if we are in screen range(0-191)we have a neg sign jp ... while rotating the next each frame like this: frame 0: P0 P1 P2 P3 P4 P... P31 frame 1: P0 P1 ...

Scroll & Sprites

by thegeps on 11-02-2019, 20:57
Score: 154.23 %, Type: Forum topic , Comments: 26 comments
will not appear in both score board rows (and setting start y=0 (now I use -16), I think... thegeps wrote: ... will not appear in both score board rows (and setting start y=0 (now I use -16), I think... Don’t you mean 4 ... Here's the video: https://youtu.be/MlM9WTute0s How I did it? I set a flag in a memory ...

Freedom Fighter - Rise of humans *WORK IN PROGRESS*

by thegeps on 09-08-2020, 15:33
Score: 158.78 %, Type: Forum topic , Comments: 219 comments
0/1, same coordinates) and enemies coordinates (sprites 20-31). Second time it compares sprite 6 ... c,a ;upper line in c ld l,0 ;point to player ypos ld a,(hl) ;player1 ypos in a cp c ;cp player ypos ... to point to next sprites infos inc e ;in actpat table (3 values for sprite) inc e ;1st: 1/0 ...

Export Basic listing

by thegeps on 18-05-2019, 17:31
Score: 161.89 %, Type: Forum topic , Comments: 10 comments
{^[0-9a-f]x[0-9a-f]{4} > } [ listing ] "" ] Or copy the raw tcl file from my listing_manipulation.tcl ...

Project Tools

by thegeps on 08-06-2019, 16:58
Score: 157.24 %, Type: Forum topic , Comments: 25 comments
https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip just learned in the Graphic just learned in the Graphic conversion for any 256x192 ... https://www.msx.org/download/download/2019/11/gimp-msx-plugins_0.2.0_win64.zip Make them using Python and you won't have to compile a bit :BA: QBee Sam wrote: ... for some project. Change 0s into 1s in the left diagram and you'll see your sprite come to life ...

Freedom Fighter running on real hardware (MSX1)

by thegeps on 31-08-2019, 16:22
Score: 157.71 %, Type: Forum topic , Comments: 1 comment
Ho Guys, bere's a video Just some during Sassari Cosplay 2019 (few minutes ago). Enjoy! You can see better qualità videos (recorded from openMSX in 720p50) in Development section of this forum (Freedom Fighter *work in progress* thread. https://youtu.be/G0Xw613Rz40 Nice Nice ...
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