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Basic music stop
Score: 158.7 %,
Type: Forum topic , Comments: 2 comments
DEFUSR=&H90:A=USR(0) DEFUSR=&H90:A=USR(0)
Thank you Thank you
(Development) ...
Bugged (not bugged) End_level Boss code, solved but why was it happened?
Score: 159.35 %,
Type: Forum topic , Comments: 4 comments
was sure...)
the video of "all seems to work fine"
https://youtu.be/UNh0joLYbU0
I ...
https://youtu.be/EbAfTB3Pxn0
So I had a mad idea? Can data be affected by their memory allocation? The pattern ... were moved 384 bytes before (from 0a355h to 0a1d5h) and magically all started to work fine again. ...
Chaos Assembler
Score: 153.96 %,
Type: Forum topic , Comments: 9 comments
use Windows, Mac or Do you use Windows, Mac or Linux? For Mac I use 0xED, which is good enough ...
Export Basic listing
Score: 161.89 %,
Type: Forum topic , Comments: 10 comments
{^[0-9a-f]x[0-9a-f]{4} > } [ listing ] "" ]
Or copy the raw tcl file from my listing_manipulation.tcl ...
Freedom Fighter - Rise of humans *WORK IN PROGRESS*
Score: 158.78 %,
Type: Forum topic , Comments: 219 comments
0/1, same coordinates) and enemies coordinates (sprites 20-31). Second time it compares sprite 6 ... c,a ;upper line in c
ld l,0 ;point to player ypos
ld a,(hl) ;player1 ypos in a
cp c ;cp player ypos ... to point to next sprites infos
inc e ;in actpat table (3 values for sprite)
inc e ;1st: 1/0 ...
Freedom Fighter running on real hardware (MSX1)
Score: 157.71 %,
Type: Forum topic , Comments: 1 comment
Ho Guys, bere's a video Just some during Sassari Cosplay 2019 (few minutes ago). Enjoy! You can see better qualità videos (recorded from openMSX in 720p50) in Development section of this forum (Freedom Fighter *work in progress* thread.
https://youtu.be/G0Xw613Rz40
Nice Nice ...
HALT & OTIR
Score: 153.73 %,
Type: Forum topic , Comments: 6 comments
untested!)
JIFFY: equ 0FC9Eh
(do other stuff before waiting for vertical blank)
. ...
How to create a ROM file?
Score: 153.95 %,
Type: Forum topic , Comments: 35 comments
$5C
CHGMOD: .EQU $5F
SCRMOD: .EQU $0CAF
CHSTART: .EQU $E5C0
COLSTART: .EQU $E5C2 ...
.DW $0,$0,$0,$0,$0,$0
BEGIN:
CALL RSLREG ;read primary slot #
RRCA ;move it to bit 0,1 of [Acc]
RRCA
AND %00000011
LD C,A
LD B,0
LD HL,EXPTBL ;see if this slot is expanded ...
How to do a MegaROM?
Score: 157.97 %,
Type: Forum topic , Comments: 41 comments
target memory blocks as follows:
ROM_BANK0: ds 4000H
ROM_BANK1: ds 4000H
ROM_BANK2: ds 4000H
ROM_BANK3: ds 4000H
SECTION ROM_BANK0
org 4000H
; code & data for bank 0 here, include etc. ... were possible ti do a megarom with these specifications (4000h-7fffh bank0/code, 8000h-bfffh ...
How to implement PSG BGM in a game?
Score: 158.38 %,
Type: Forum topic , Comments: 8 comments
of IDBYT0 (address 002BH). If it’s 0 then it’s 60 Hz otherwise it’s 50 Hz. On MSX2 and up you want to read ... Again 0 = 60 Hz, 1 = 50 Hz.
Some example code (untested):
IDBYT0: equ 2BH
IDBYT2: equ 2DH
RG9SAV: equ 0FFE8H
; f <- z: 60 Hz, nz: 50 Hz
GetVDPFrequency:
ld a,(IDBYT2)
cp 1
jr ...
