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More Stupid briX
Score: 171.35 %,
Type: Download , Comments: 0 comments
thegeps
1
More Stupid briX is a breakout clone, coded in MSX basic v1.0. It has 10 levels, a title screen original music. Hope you'll enjoy as much as I did coding it! The file ...
HALT & OTIR
Score: 153.73 %,
Type: Forum topic , Comments: 6 comments
untested!)
JIFFY: equ 0FC9Eh
(do other stuff before waiting for vertical blank)
. ...
Chaos Assembler
Score: 153.96 %,
Type: Forum topic , Comments: 9 comments
use Windows, Mac or Do you use Windows, Mac or Linux? For Mac I use 0xED, which is good enough ...
How to create a ROM file?
Score: 153.95 %,
Type: Forum topic , Comments: 35 comments
$5C
CHGMOD: .EQU $5F
SCRMOD: .EQU $0CAF
CHSTART: .EQU $E5C0
COLSTART: .EQU $E5C2 ...
.DW $0,$0,$0,$0,$0,$0
BEGIN:
CALL RSLREG ;read primary slot #
RRCA ;move it to bit 0,1 of [Acc]
RRCA
AND %00000011
LD C,A
LD B,0
LD HL,EXPTBL ;see if this slot is expanded ...
SDL vs SDLGL-PP
Score: 153.99 %,
Type: Forum topic , Comments: 9 comments
Recently I had a problem with SDLGL-PP mode setup that crashes openMSX on my laptop. I had to change to SDL and full screen started to works again (Manuel solved that). When this happened I was in the middle of a routine optimization. I was working on ...
Sprites management
Score: 154.14 %,
Type: Forum topic , Comments: 25 comments
a temporary variable "tmp" to 0, and you can do this (Assuming both positive and "y_diff" ... if we are out of screen else if we are in screen range(0-191)we have a neg sign
jp ... while rotating the next each frame like this:
frame 0:
P0 P1 P2 P3 P4 P... P31
frame 1:
P0 P1 ...
Scroll & Sprites
Score: 154.23 %,
Type: Forum topic , Comments: 26 comments
will not appear in both score board rows (and setting start y=0 (now I use -16), I think...
thegeps wrote: ... will not appear in both score board rows (and setting start y=0 (now I use -16), I think...
Don’t you mean 4 ...
Here's the video:
https://youtu.be/MlM9WTute0s
How I did it? I set a flag in a memory ...
Freedom Fighter running on real hardware (MSX1)
Score: 157.71 %,
Type: Forum topic , Comments: 1 comment
Ho Guys, bere's a video Just some during Sassari Cosplay 2019 (few minutes ago). Enjoy! You can see better qualità videos (recorded from openMSX in 720p50) in Development section of this forum (Freedom Fighter *work in progress* thread.
https://youtu.be/G0Xw613Rz40
Nice Nice ...
How to do a MegaROM?
Score: 157.97 %,
Type: Forum topic , Comments: 41 comments
target memory blocks as follows:
ROM_BANK0: ds 4000H
ROM_BANK1: ds 4000H
ROM_BANK2: ds 4000H
ROM_BANK3: ds 4000H
SECTION ROM_BANK0
org 4000H
; code & data for bank 0 here, include etc. ... were possible ti do a megarom with these specifications (4000h-7fffh bank0/code, 8000h-bfffh ...
How to implement PSG BGM in a game?
Score: 158.38 %,
Type: Forum topic , Comments: 8 comments
of IDBYT0 (address 002BH). If it’s 0 then it’s 60 Hz otherwise it’s 50 Hz. On MSX2 and up you want to read ... Again 0 = 60 Hz, 1 = 50 Hz.
Some example code (untested):
IDBYT0: equ 2BH
IDBYT2: equ 2DH
RG9SAV: equ 0FFE8H
; f <- z: 60 Hz, nz: 50 Hz
GetVDPFrequency:
ld a,(IDBYT2)
cp 1
jr ...
