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More Stupid briX

by thegeps on 09-11-2019, 22:40
Score: 171.35 %, Type: Download , Comments: 0 comments
thegeps 1 More Stupid briX is a breakout clone, coded in MSX basic v1.0. It has 10 levels, a title screen original music. Hope you'll enjoy as much as I did coding it! The file ...

HALT & OTIR

by thegeps on 07-01-2019, 10:30
Score: 153.73 %, Type: Forum topic , Comments: 6 comments
untested!) JIFFY: equ 0FC9Eh (do other stuff before waiting for vertical blank) . ...

Chaos Assembler

by thegeps on 21-01-2019, 23:53
Score: 153.96 %, Type: Forum topic , Comments: 9 comments
use Windows, Mac or Do you use Windows, Mac or Linux? For Mac I use 0xED, which is good enough ...

How to create a ROM file?

by thegeps on 24-01-2019, 14:51
Score: 153.95 %, Type: Forum topic , Comments: 35 comments
$5C CHGMOD: .EQU $5F SCRMOD: .EQU $0CAF CHSTART: .EQU $E5C0 COLSTART: .EQU $E5C2 ... .DW $0,$0,$0,$0,$0,$0 BEGIN: CALL RSLREG ;read primary slot # RRCA ;move it to bit 0,1 of [Acc] RRCA AND %00000011 LD C,A LD B,0 LD HL,EXPTBL ;see if this slot is expanded ...

SDL vs SDLGL-PP

by thegeps on 19-01-2019, 02:28
Score: 153.99 %, Type: Forum topic , Comments: 9 comments
Recently I had a problem with SDLGL-PP mode setup that crashes openMSX on my laptop. I had to change to SDL and full screen started to works again (Manuel solved that). When this happened I was in the middle of a routine optimization. I was working on ...

Sprites management

by thegeps on 07-02-2019, 01:06
Score: 154.14 %, Type: Forum topic , Comments: 25 comments
a temporary variable "tmp" to 0, and you can do this (Assuming both positive and "y_diff" ... if we are out of screen else if we are in screen range(0-191)we have a neg sign jp ... while rotating the next each frame like this: frame 0: P0 P1 P2 P3 P4 P... P31 frame 1: P0 P1 ...

Scroll & Sprites

by thegeps on 11-02-2019, 20:57
Score: 154.23 %, Type: Forum topic , Comments: 26 comments
will not appear in both score board rows (and setting start y=0 (now I use -16), I think... thegeps wrote: ... will not appear in both score board rows (and setting start y=0 (now I use -16), I think... Don’t you mean 4 ... Here's the video: https://youtu.be/MlM9WTute0s How I did it? I set a flag in a memory ...

Freedom Fighter running on real hardware (MSX1)

by thegeps on 31-08-2019, 16:22
Score: 157.71 %, Type: Forum topic , Comments: 1 comment
Ho Guys, bere's a video Just some during Sassari Cosplay 2019 (few minutes ago). Enjoy! You can see better qualità videos (recorded from openMSX in 720p50) in Development section of this forum (Freedom Fighter *work in progress* thread. https://youtu.be/G0Xw613Rz40 Nice Nice ...

How to do a MegaROM?

by thegeps on 05-09-2019, 20:24
Score: 157.97 %, Type: Forum topic , Comments: 41 comments
target memory blocks as follows: ROM_BANK0: ds 4000H ROM_BANK1: ds 4000H ROM_BANK2: ds 4000H ROM_BANK3: ds 4000H SECTION ROM_BANK0 org 4000H ; code & data for bank 0 here, include etc. ... were possible ti do a megarom with these specifications (4000h-7fffh bank0/code, 8000h-bfffh ...

How to implement PSG BGM in a game?

by thegeps on 03-10-2019, 18:48
Score: 158.38 %, Type: Forum topic , Comments: 8 comments
of IDBYT0 (address 002BH). If it’s 0 then it’s 60 Hz otherwise it’s 50 Hz. On MSX2 and up you want to read ... Again 0 = 60 Hz, 1 = 50 Hz. Some example code (untested): IDBYT0: equ 2BH IDBYT2: equ 2DH RG9SAV: equ 0FFE8H ; f <- z: 60 Hz, nz: 50 Hz GetVDPFrequency: ld a,(IDBYT2) cp 1 jr ...
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