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60 Mhz/50 Mhz
Score: 134.79 %,
Type: Forum topic , Comments: 7 comments
at addresses 0C49h, 0C5Ch, 0C6Fh, 0C82h, 0C95h and 0CA4h in ROM file with an hexa editor.
When MSX tR ...
I ask a little help for manage in BASIC lift for my game WASHMAN
Score: 134.77 %,
Type: Forum topic , Comments: 5 comments
WASH MAN =
30 REM ============
40 REM (c) DreamQuick Studio
50 REM 2017 ver.0.62
60 ... FORI=0TO31:PUTSPRITEI,,0,63:NEXTI
110 SCREEN,,0:REM OFF CURSORE
120 DEFINTA-Z
130 CLEAR2000,&HDFFF
140 REM INIT VARIABILI
150 SC=490:HI=3780:LV=1:LI=5:BO=500
160 V1=0:V2=0:ID=0:ST=1:RD=1
161 REM init music!
162 DIM M$(4)
163 ...
Snatcher scc music wanted
Score: 134.74 %,
Type: Forum topic , Comments: 4 comments
Hi there,
Does someone have the scc music of konami's snatcher in such a manner that it can be used in MSX basic?
Or can someone rip the music from snatcher so it can be used in basic ?
many thanks,
The Kid.
I don't want to ...
How can I redirect BASIC output to file?
Score: 134.72 %,
Type: Forum topic , Comments: 3 comments
wanted:
debug set_bp 0x18 {[pc_in_slot 0 0]} {output_txt::out_char}
namespace eval output_txt { ...
Bitsy-Converter: convert Bitsy scripts into MSX-compatible C source.
Score: 134.62 %,
Type: Forum topic , Comments: 0 comments
This is my current project, Bitsy-Converter .
This tool is capable of converting Bitsy scripts into various formats:
* JSON : A JSON object representing the parsed script; useful for chaining with other tools;
* Arduboy : A ...
