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60 Mhz/50 Mhz

by AnsiStar on 17-01-2020, 23:27
Score: 134.79 %, Type: Forum topic , Comments: 7 comments
at addresses 0C49h, 0C5Ch, 0C6Fh, 0C82h, 0C95h and 0CA4h in ROM file with an hexa editor. When MSX tR ...

I ask a little help for manage in BASIC lift for my game WASHMAN

by gasparrini on 17-01-2020, 22:04
Score: 134.77 %, Type: Forum topic , Comments: 5 comments
WASH MAN = 30 REM ============ 40 REM (c) DreamQuick Studio 50 REM 2017 ver.0.62 60 ... FORI=0TO31:PUTSPRITEI,,0,63:NEXTI 110 SCREEN,,0:REM OFF CURSORE 120 DEFINTA-Z 130 CLEAR2000,&HDFFF 140 REM INIT VARIABILI 150 SC=490:HI=3780:LV=1:LI=5:BO=500 160 V1=0:V2=0:ID=0:ST=1:RD=1 161 REM init music! 162 DIM M$(4) 163 ...

Snatcher scc music wanted

by TheKid on 17-01-2020, 12:43
Score: 134.74 %, Type: Forum topic , Comments: 4 comments
Hi there, Does someone have the scc music of konami's snatcher in such a manner that it can be used in MSX basic? Or can someone rip the music from snatcher so it can be used in basic ? many thanks, The Kid. I don't want to ...

How can I redirect BASIC output to file?

by pgimeno on 17-01-2020, 11:50
Score: 134.72 %, Type: Forum topic , Comments: 3 comments
wanted: debug set_bp 0x18 {[pc_in_slot 0 0]} {output_txt::out_char} namespace eval output_txt { ...

Bitsy-Converter: convert Bitsy scripts into MSX-compatible C source.

by haroldo-ok on 17-01-2020, 02:41
Score: 134.62 %, Type: Forum topic , Comments: 0 comments
This is my current project, Bitsy-Converter . This tool is capable of converting Bitsy scripts into various formats: * JSON : A JSON object representing the parsed script; useful for chaining with other tools; * Arduboy : A ...
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