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A little typo in the Extended Bios-page

by Bengalack on 19-05-2020, 17:20
Score: 161.93 %, Type: Forum topic , Comments: 2 comments
Just to let you know that this line in Extended bios page is off by one: HL+1Ch GET_P0 it should be HL+1Bh GET_P0 Now, this is a wiki, so usually I could just update it myself. But I believe I have come across discussions with the topic of editing pages, somewhere, where restrictions were ...

Turbo R slower than MSX/MSX2+ ?

by Bengalack on 06-05-2020, 18:55
Score: 161.62 %, Type: Forum topic , Comments: 12 comments
I have no access to real HW when it comes to Turbo R, so I wonder if the provided "speed-test" is accurate. In the image below the 3 different machines are running the same sample program. I set the background color at different parts of the ...

Use of SEE / SEE3?

by Bengalack on 06-05-2020, 18:44
Score: 161.71 %, Type: Forum topic , Comments: 5 comments
I was looking for a way to play some simple sound effects in a game (that is: using the sound driver, i.e. the supplied asm-source code). I found SEE (3.10 - on Konamiman's website). When it comes to legal stuff, I could need some hints on how to ...

What is going on over at 0x0038/VDP when NOT using EXX?

by Bengalack on 29-04-2020, 20:48
Score: 161.5 %, Type: Forum topic , Comments: 17 comments
("myLeanInterruptRoutine") uses only A(F) and HL-register, and is doing IN and OUT from port 0x99. And here is the deal: ... only in random frames ("POP-CODE"). Stub A 0x0038: exx push af push hl call myLeanInterruptRoutine pop hl pop af exx ei reti Stub B 0x0038: push af ...

Screensplit: Line not detected. I'm puzzled.

by Bengalack on 24-04-2020, 10:57
Score: 162.38 %, Type: Forum topic , Comments: 11 comments
char c = 0; for( i=0;i<256;i++ ) { c++; } sceneHandleInput(); // joystick ... reached, also clears FH bit rra jp nc, Poll ; Re-set the value / status register to S#0 again, ... be prefixed with 0x... :-O Hey Bengalack, please test Hey Bengalack, please test this on a real ...

I might actually finish this one

by Bengalack on 19-04-2020, 21:52
Score: 164.6 %, Type: Forum topic , Comments: 85 comments
vertically. https://youtu.be/13pSdiKnYH0 Arne over at AndroidArts was kind to let me use his art, ... down to 12000... I also loved the NOP MOD-player v2.0. Fantastic!!! - but the tunes I tested ... a specialised format, taken from from the Ghosts ’n Goblins files… A 10.741 byte VGM (0:33) was reduced ...

Correct info about sprite priority?

by Bengalack on 14-04-2020, 17:53
Score: 161.27 %, Type: Forum topic , Comments: 4 comments
This page: https://www.msx.org/wiki/PUT_SPRITE states: "< sprite number > is a number between 0 and 31 that specifies the display priority number of sprite. When the number is bigger, ... Sprite 0 is prioritized before sprite 1. :-? From memory (granted, a long From memory ...

Can someone confirm my assumptions on slots and interrupts?

by Bengalack on 08-04-2020, 09:35
Score: 161.32 %, Type: Forum topic , Comments: 8 comments
that the current slot and page 0, is ram, and that there has been placed hooks in the lover area, like 038h. ... in this thread . You can shorten it by setting SCNCNT to 0 continuously and scanning the key matrices manually. ... 3, I can assume that page 0, 1, 2 and 3 is mapped up-front and it should be easy to scan all ...

Memory / Variable runtime watch

by Bengalack on 03-04-2020, 19:31
Score: 161.13 %, Type: Forum topic , Comments: 6 comments
ram_watch script. Type help ram_watch for usage information. Example: ram_watch add 0 ... and it seems like another slot is showing both in the watch and "default" in the debugger: Slot 0 (on ... in this fragment: # sanitize input set addr [format 0x%04X $addr_str] if {($addr < ...
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