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memory location of screen width in screen 1?

by Pineapple on 31-05-2020, 04:46
Score: 172.13 %, Type: Forum topic , Comments: 4 comments
that it's at either memory location F3AFH or F3B0H, but peeking, poking, vpeeking or vpoking these locations ... is the width for the NEXT screen 1 mode change. F3B0H is the width of the CURRENT text screen. Changing ... It should set screen 1 with width 32. Actually, POKEing $F3B0 Actually, POKEing $F3B0 ...

Is Vpoke-ing sprites actually faster?

by Pineapple on 21-05-2020, 04:39
Score: 171.95 %, Type: Forum topic , Comments: 3 comments
SPRITE$(0)=CHR$(&HD8)+CHR$(&H50)+CHR$(&HF8)+CHR$(&HA8)+CHR$(&H73)+CHR$(&H3E)+CHR$(&H7E)+CHR$(&HC7) 30 '** TEST1 PUTSPRITE 1 40 TIME=0:X=0:Y=99:A=10 50 X=X+1 60 PUTSPRITE0,(X,Y),15,0 70 IF X>254 AND A>0 THEN X=0:A=A-1 80 IF A=0 THEN GOTO 100 90 GOTO 50 100 PRINT TIME 110 '** TEST2 PUTSPRITE 2 120 TIME=0:X=0:Y=99:A=10 130 X=X+1 140 PUTSPRITE0,(X,Y) 150 IF X>254 AND A>0 THEN ...

On Sprite Gosub in basic - Is it supposed to be this slow?

by Pineapple on 17-05-2020, 19:24
Score: 171.85 %, Type: Forum topic , Comments: 5 comments
SPRITE$(0)=CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&HFF)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0) 20 SPRITE$(1)=CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1) 30 PUT SPRITE 1,(128,96),15,1 35 SPRITE ON 40 X=X+1 50 PUT SPRITE 0,(X,96),12,0 55 ON SPRITE GOSUB ... SPRITE$(0)=CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&HFF)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0) 20 ...

How to poke the color table in screen 1?

by Pineapple on 19-04-2020, 06:47
Score: 171.24 %, Type: Forum topic , Comments: 3 comments
in the book what REM was. LOL. 10 color,0,0:Screen1 20 vpoke 10 color,0,0:Screen1 20 vpoke base(6)+8,&hd5 30 print"<=>?@ABCDEFGHIJKLMNOP" 40 a$=input$(1) 50 screen 0 Note that in screen 1, you'll set colours for eight characters. 10 color,0,0:Screen1 20 vpoke ...
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