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memory location of screen width in screen 1?
Score: 172.13 %,
Type: Forum topic , Comments: 4 comments
that it's at either memory location F3AFH or F3B0H, but peeking, poking, vpeeking or vpoking these locations ... is the width for the NEXT screen 1 mode change.
F3B0H is the width of the CURRENT text screen.
Changing ...
It should set screen 1 with width 32.
Actually, POKEing $F3B0 Actually, POKEing $F3B0 ...
Is Vpoke-ing sprites actually faster?
Score: 171.95 %,
Type: Forum topic , Comments: 3 comments
SPRITE$(0)=CHR$(&HD8)+CHR$(&H50)+CHR$(&HF8)+CHR$(&HA8)+CHR$(&H73)+CHR$(&H3E)+CHR$(&H7E)+CHR$(&HC7)
30 '** TEST1 PUTSPRITE 1
40 TIME=0:X=0:Y=99:A=10
50 X=X+1
60 PUTSPRITE0,(X,Y),15,0
70 IF X>254 AND A>0 THEN X=0:A=A-1
80 IF A=0 THEN GOTO 100
90 GOTO 50
100 PRINT TIME
110 '** TEST2 PUTSPRITE 2
120 TIME=0:X=0:Y=99:A=10
130 X=X+1
140 PUTSPRITE0,(X,Y)
150 IF X>254 AND A>0 THEN ...
On Sprite Gosub in basic - Is it supposed to be this slow?
Score: 171.85 %,
Type: Forum topic , Comments: 5 comments
SPRITE$(0)=CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&HFF)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0)
20 SPRITE$(1)=CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)
30 PUT SPRITE 1,(128,96),15,1
35 SPRITE ON
40 X=X+1
50 PUT SPRITE 0,(X,96),12,0
55 ON SPRITE GOSUB ... SPRITE$(0)=CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&HFF)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0)
20 ...
