Search results
Sound libraries PSG/FM
Score: 157.64 %,
Type: Forum topic , Comments: 4 comments
found this under Thanks, I found this under "g_psg_drums":
{ 5, 3, { {0, 0xB3}, {1, 0x06}, {7, 0xBE} }, 15 },
{ 6, 2, { {6, 0x13}, {7, 0xB7}, {0, 0x00} }, 14 },
{ 6, 2, { {6, 0x09}, {7, 0xB7}, {0, 0x00} }, 14 },
{ 4, 3, { {0, 0xAD}, {1, 0x01}, {7, 0xBE} }, ...
First steps with MSX-Music
Score: 159.6 %,
Type: Forum topic , Comments: 29 comments
(0,0,1,1,1,1,1,1,1,1,1)
20 AD=&h7FF4:DAT=&h7FF5
30 POKEAD,&h30:POKEDAT,&h2F:' Instrument 2, volume 15 ... POKEAD,&h20:POKEDAT,&b00001000:' Octave = 4, F-number MSB = 0
60 POKEAD,&h20:POKEDAT,&b00011000:' +Key on
This ... silent) while 0 means no attenuation (max volume).
p.s. There is no need to set key-on separately from ...
Music tempo restrictions
Score: 157.13 %,
Type: Forum topic , Comments: 2 comments
a 300 Hz timer. At 50 Hz set interrupts on lines 0, 51, 102, 153, 204 and 255. At 60 Hz set interrupts on lines 0, 52, 104, 156, 208. Or differently put, increment the line number by 51 at 50 Hz or by 52 at 60 Hz, and reset to 0 on carry.
Thanks, Grauw. Thanks, Grauw.
(Graphics and Music) ...
Disabling sprites during VBLANK
Score: 155.99 %,
Type: Forum topic , Comments: 2 comments
Hi everyone,
If I want to maximize the bytes that I can transfer at VBLANK, do I have to disable sprites manually ?
Or is it already part of the VDP's behavior during VBLANK ?
In other words, if I take the (very useful) speed table of ...
Overscan
Score: 155.98 %,
Type: Forum topic , Comments: 5 comments
You can blank, yes, however You can blank, yes, however it won’t un-blank automatically on line 0 ...
VDP commands in SC4
Score: 155.98 %,
Type: Forum topic , Comments: 6 comments
Hi,
Are the VDP commands totally disabled in SC4 ?
Or is it just some of them ?
On the V9938 VDP commands do On the V9938 VDP commands do not work in modes below screen 5. Actually, I seem to recall reading they do work during blanking, ...
