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How to access undocumented z80-instructions in SDCC (sdasz80)?

by Bengalack on 16-08-2020, 10:59
Score: 168.33 %, Type: Forum topic , Comments: 20 comments
0xFD, 0x54 ; 10 MSX cycles .endm .macro ld____e_iyl .db 0xFD, 0x5D ; 10 MSX cycles .endm .macro ld____iyh_d .db 0xFD, 0x62 ; 10 MSX cycles .endm ...etc If only SDCC assembler could If only SDCC ...

I thought I could rely on hex2bin giving me the highest address in use by my program

by Bengalack on 04-12-2020, 20:48
Score: 165.93 %, Type: Forum topic , Comments: 10 comments
hex2bin is indeed a file of the size 31680 bytes (0x7BC0) - ref. image. There are a bunch of variables at the end of the program (before and after 0x7CB8), these are written to as part of the initializer, ... a customized crt0, which apparently defines a saner area order than my templates' crt0. Would you care ...

Game working in emulators --not on physical machine :-(

by Bengalack on 15-11-2020, 15:21
Score: 165.68 %, Type: Forum topic , Comments: 8 comments
whatever. So don't expect the RAM having 0 or $FF or any value at all. Can be random. So what Grauw ...

ayfx-replayer - how does it work? no OUT-command whatsoever?

by Bengalack on 11-11-2020, 21:17
Score: 165.49 %, Type: Forum topic , Comments: 2 comments
In my search for a light-weight sound effect replayer, and effects-library, I found ayFX (the editor), and then I found: http://www.z80st.es/blog/2013/06/29-ayfx-replayer-v1-31 http://www.z80st.es/downloads/code/ I was pretty happy ...

Any way to easily "find" the debuggable viewer-window again?

by Bengalack on 07-11-2020, 09:00
Score: 165.37 %, Type: Forum topic , Comments: 17 comments
annoyances? The macOS version seems to have been stopped at 0.1.0-dev263 (2017) on the daily builds, while the win64 version is 20201008. On the official download site, the debugger about-box reports a bizarre "0.10.0-unknown" version, so I don't even know which version I should be using. ...

A good sprite-tool with visual support for the OR-color?

by Bengalack on 12-02-2020, 21:20
Score: 165.19 %, Type: Forum topic , Comments: 22 comments
https://www.msx.org/news/software/en/bmp2msx-update here is how i use it. I have my sprites in a .bmp file. i drag 'n drop this .bmp file ...

Stepping through and jp (hl) seems ignored?

by Bengalack on 25-10-2020, 16:15
Score: 165.11 %, Type: Forum topic , Comments: 2 comments
I'm a little puzzled when stepping trough here. It seems like E9 is ignored. Check HL, and check PC step: Step: I was expecting PC to go to D962 and not DA96... Not sure why BC and DE are changing either. Ok, I ...

Does a "quick" MSX computers overview with "ratings" exist?

by Bengalack on 18-10-2020, 10:45
Score: 164.93 %, Type: Forum topic , Comments: 14 comments
The saddest thing happened, my old work horse, an SVI-738 rebuilt to MSX2, with 256kb memory mapped ram and msx-music, died yesterday. My hunt for physical evidence of YM2413 resulted in death when I assembled the case back on. I'm mourning :-( ...

Is there a way to "dump the lowest value of SP" used by your program?

by Bengalack on 13-09-2020, 08:32
Score: 164.28 %, Type: Forum topic , Comments: 6 comments
(let's say 0xe000-0xf300). The 2nd line in Nyyrikki's script then becomes debug set_watchpoint write_mem {0xe000 0xf2ff} {[reg sp] < $::losp} {set ::losp [reg sp]} Another alternative (which ...

I might actually finish this one

by Bengalack on 19-04-2020, 21:52
Score: 164.2 %, Type: Forum topic , Comments: 85 comments
vertically. https://youtu.be/13pSdiKnYH0 Arne over at AndroidArts was kind to let me use his art, ... down to 12000... I also loved the NOP MOD-player v2.0. Fantastic!!! - but the tunes I tested ... a specialised format, taken from from the Ghosts ’n Goblins files… A 10.741 byte VGM (0:33) was reduced ...
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