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Sprite Editor for Sprites Mode 2 (using OR color)
Score: 167.55 %,
Type: Forum topic , Comments: 27 comments
vector < int > > bitmap;
for (int y = 0; y < 192; y++)
{
vector < int > line;
for (int x = 0; x < 128; x++)
{
int value = in.get();
line.push_back(value >> 4);
line.push_back(value & 0xF);
} ...
More than 32 sprites on 9918/9938
Score: 167.23 %,
Type: Forum topic , Comments: 10 comments
Lately I'm playing with Gameboy development and found this cool trick: they put an interruption on a given screen line (mid screen for example) and then rewrite the sprite attributes table, so new sprites are writen on the bottom half of screen, ...
