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Sprite Editor for Sprites Mode 2 (using OR color)

by albs_br on 26-12-2020, 03:57
Score: 167.55 %, Type: Forum topic , Comments: 27 comments
vector < int > > bitmap; for (int y = 0; y < 192; y++) { vector < int > line; for (int x = 0; x < 128; x++) { int value = in.get(); line.push_back(value >> 4); line.push_back(value & 0xF); } ...

More than 32 sprites on 9918/9938

by albs_br on 18-12-2020, 05:55
Score: 167.23 %, Type: Forum topic , Comments: 10 comments
Lately I'm playing with Gameboy development and found this cool trick: they put an interruption on a given screen line (mid screen for example) and then rewrite the sprite attributes table, so new sprites are writen on the bottom half of screen, ...
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