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Scroll on screen 2 flickering

by albs_br on 22-06-2020, 06:14
Score: 162.85 %, Type: Forum topic , Comments: 2 comments
2:DEFINT A-Z 20 P=6144 'Chars pos (6144 to 6911) 30 C=0 '3 Char tables (0 to 6143) 40 L=8192 'Color table (8192 to 14335) 50 FOR I=0 TO 255 60 VPOKE P+I, 0 70 VPOKE L+I, &HF0 'bg, fg ... finish a game before 30th july to submit it to MSX Dev 2020. (Development) ...

Stupid question regarding sprites on MSX 1

by albs_br on 24-06-2020, 06:27
Score: 162.93 %, Type: Forum topic , Comments: 4 comments
The code is simply VPOKES on sprites pattern table and sprite attr table: 10 SCREEN 2,0,0 20 ... &HFF 100 VPOKE 14344, &HFF 101 VPOKE 6192, 128 102 VPOKE 6193, 128 103 VPOKE 6194, 0 104 ...

Two "Cheap" Turbo R on Ebay

by albs_br on 28-06-2020, 06:14
Score: 163.07 %, Type: Forum topic , Comments: 5 comments
3 hours to end https://www.ebay.com/itm/PANASONIC-MSX-TURBO-R-FS-A1ST-WORKI... https://www.ebay.com/itm/PANASONIC-MSX-TURBO-R-FS-A1ST-WORKI... US$ 315 and 365, worldwide free shipping. Is it really a good price? The seller seem ...

Sony MSX realiability vs Panasonic

by albs_br on 09-07-2020, 14:41
Score: 163.24 %, Type: Forum topic , Comments: 6 comments
https://twitter.com/a_p_0_c/status/1097614429703884802 Transcription here, for those who haven't twitter account: Quote: A couple ... Web Client 2 Retweets and comments 3 Likes The Real ap0c ™ @ June 2020 @a_p_0_c · Feb 18, 2019 Replying to @a_p_0_c Empirically, I've bought/sold/owned, at this point over ...

Timing of BIOS routines, such as BIOS_WRTVRM

by albs_br on 10-07-2020, 08:14
Score: 163.22 %, Type: Forum topic , Comments: 28 comments
of the clock frequency. Am I right? One t state would be then 1/3.58 MHz or 0.28uS Only one NOP ... would be then 1/3.58 MHz or 0.28uS Only one NOP wouldn't be sufficient. I need 10 t states. ... in MSX DEV 2020. It seems that the site I It seems that the site I linked earlier is your own ...

Collision detection in Assembly not working at all

by albs_br on 27-06-2020, 06:19
Score: 163.02 %, Type: Forum topic , Comments: 17 comments
DE: down right corner of box to be checked (D: x2, E: y2) ; Output: ; A = 0 : not collided ; A = 1 ... nc, .false ; nc: a > parameter ;true: ld a, 1 ret .false: ld a, 0 ret ... "True",0 FalseMsg: db "False",0 Not having debug tools, trace, step, unit tests, it's ...

Best way to measure the performance of my code

by albs_br on 25-07-2020, 00:52
Score: 163.44 %, Type: Forum topic , Comments: 11 comments
where you can trigger a probe breakpoint when CE changes, it will be in their upcoming 16.0 release, ...

Simple way to play sound effects on MSX PSG

by albs_br on 27-07-2020, 18:38
Score: 163.66 %, Type: Forum topic , Comments: 9 comments
"get item" sound for games ( MSXPen here ): 10 SOUND 8,15:SOUND 0,93:SOUND 1,0:FOR F=0 TO 20:NEXT F 20 SOUND 0,45:SOUND 1,0:FOR F=0 TO 29:NEXT F: SOUND 8,0 Assembly code ( MSXPen here ): ld b, 255 .loop1: ld a, 0 ; Channel A Period (low 8 bits) ld e, 93 call BIOS_WRTPSG ...

Emulator with option of unitialized RAM and VRAM

by albs_br on 01-08-2020, 18:23
Score: 163.75 %, Type: Forum topic , Comments: 4 comments
I noted my game is with a strange bug which shows only in the real Panasonic WSX machine. To hide an sprite I point it to an unused sprite pattern, the last one, in my case the number 63. It works perfectly in all emulators and some real machines, ...

Pacific, my entry to MSX Dev 2020

by albs_br on 29-07-2020, 06:34
Score: 163.6 %, Type: Forum topic , Comments: 19 comments
https://www.msxdev.org/2020/07/28/msxdev20-16-pacific/ Source: https://github.com/albs-br/pacific It's the result of 40 days and more ... that it crashes on Casio PV-7 (I assume RAM starting at 0xC000, I don't know yet how deal with it). Version 1.1.0 has support for Version 1.1.0 has support for joystick (which itself caused a small ...
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