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8 bit workshop, online IDE for MSX and other classic platforms

by albs_br on 13-08-2020, 05:44
Score: 166.64 %, Type: Forum topic , Comments: 7 comments
8bitworkshop uses). In ASM, this routine is simple to use: ld a, 8 ; Channel A Volume (0 ... using the wrong address, 0x0096 instead of 0x0093: uint16_t WRTPSG(uint16_t reg_data) __z88dk_fastcall { reg_data; MSXUSR_LOAD_A(); MSXUSR_LOAD_E(); //MSXUSR(0x0096); MSXUSR(0x0093); } ...

[WTB] Sony HB F1XD

by albs_br on 06-10-2020, 18:36
Score: 164.3 %, Type: Forum topic , Comments: 6 comments
Want to buy a Sony HB F1XD, in good condition, at a reasonable price. I'm located in Brazil. Expanding search: Sony F1XD Expanding search: Sony F1XD mk2 Sony F1XDJ Sony F1XV Sony with detachable keyboard (HB-F500 / F700 / F900) ...

Best way to measure the performance of my code

by albs_br on 25-07-2020, 00:52
Score: 163.44 %, Type: Forum topic , Comments: 11 comments
where you can trigger a probe breakpoint when CE changes, it will be in their upcoming 16.0 release, ...

Collision detection in Assembly not working at all

by albs_br on 27-06-2020, 06:19
Score: 163.02 %, Type: Forum topic , Comments: 17 comments
DE: down right corner of box to be checked (D: x2, E: y2) ; Output: ; A = 0 : not collided ; A = 1 ... nc, .false ; nc: a > parameter ;true: ld a, 1 ret .false: ld a, 0 ret ... "True",0 FalseMsg: db "False",0 Not having debug tools, trace, step, unit tests, it's ...

Doubt about developing a 128kb MegaROM (ASCII 16K Mapper)

by albs_br on 02-11-2020, 13:48
Score: 165.86 %, Type: Forum topic , Comments: 12 comments
https://www.msx.org/wiki/Develop_a_program_in_cartridge_ROM#... And I'm curious with the "Seg_P8000_SW: equ 07000h", as the page 0 uses the addresses from 4000h to 7FFFh, should I to take care to not get over 7000h with my code/data in the page 0 ... to write on an address in the ROM? I mean, the entry point of the cartridge is 0x4000, so the page ...

Emulator with option of unitialized RAM and VRAM

by albs_br on 01-08-2020, 18:23
Score: 163.75 %, Type: Forum topic , Comments: 4 comments
I noted my game is with a strange bug which shows only in the real Panasonic WSX machine. To hide an sprite I point it to an unused sprite pattern, the last one, in my case the number 63. It works perfectly in all emulators and some real machines, ...

Gameboy development in Assembly, anyone?

by albs_br on 22-11-2020, 05:45
Score: 166.33 %, Type: Forum topic , Comments: 0 comments
Hi, in the last few days I got interested in Gameboy devlopment and made some small programs to getting used to the hardware. Is there someone here with experience on this subject? Any hints? A good online place (forum)? (Off-topic) ...

Mini MSX Philips VG-8020 with RetroPie

by albs_br on 16-08-2020, 06:44
Score: 164.03 %, Type: Forum topic , Comments: 4 comments
Not sure neither if it wasn't posted before nor if it's the right subforum, but anyway: https://www.youtube.com/watch?v=JUMTJpVpddw&t=324s 3D printed case for Raspberry Pi in the format of the classic european MSX (the most ...

More than 32 sprites on 9918/9938

by albs_br on 18-12-2020, 05:55
Score: 166.82 %, Type: Forum topic , Comments: 10 comments
Lately I'm playing with Gameboy development and found this cool trick: they put an interruption on a given screen line (mid screen for example) and then rewrite the sprite attributes table, so new sprites are writen on the bottom half of screen, ...

MSX SLT-Turbo - Cartridge to turn a 2+ into Turbo R

by albs_br on 07-11-2020, 16:32
Score: 166.14 %, Type: Forum topic , Comments: 9 comments
I saw it today on brazillian Whatsapp MSX group and want to share here: https://lars28.wordpress.com/2020/11/06/msx-slt-turbo-cartuc... Enjoy See also this forum thread. See also this forum thread. Cool! I haven't seen it. I Cool! I haven't seen it. I searched for "SLT turbo" but nothing. ...
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