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New version 17.0 fatal error

by Murilo Carmello on 24-05-2021, 01:39
Score: 146.16 %, Type: Forum topic , Comments: 12 comments
that it works. So, if you're on Windows please: 1. uninstall the current 17.0 2. (re)download ... if you're on Windows please: 1. uninstall the current 17.0 2. (re)download the updated binary package ...

Which game is this?

by Manuel on 24-05-2021, 00:03
Score: 146.19 %, Type: Forum topic , Comments: 2 comments
Kung-Fu Thai Kun Kung-Fu Thai Kun Kung-Fu Taikun has also been Kung-Fu Taikun has also been released for arcades. https://www.video-games-museum.com/en/game/Kung-Fu-Taikun/5/... (Software) ...

MSX software from a LP record : can you help me ?

by Dandu on 23-05-2021, 22:56
Score: 146.27 %, Type: Forum topic , Comments: 6 comments
Hi I have a little problem : i have found a MSX software (for the Spectravision 728, i mean a MSX PAL model) on a LP recod (yeah !) from Italy and i try to load it. And for the moment, i can't. I have recorded the track (WAV, it seems OK ...

[WTS] Yamaha MU-100B GM MIDI synthesizer for use with MIDI-PAC

by sdsnatcher73 on 23-05-2021, 18:52
Score: 146.15 %, Type: Forum topic , Comments: 1 comment
For sale, in good condition, a Yamaha MU-100B MIDI synthesizer which is fully GM and thus MIDI-PAC compatible. If you are interested please send me an e-mail. The address is on my profile page. To get an impression of the module’s ...

How to set a initial/default silent state in YM-2413 / MSX-MUSIC / FM

by Bengalack on 23-05-2021, 12:46
Score: 146.21 %, Type: Forum topic , Comments: 3 comments
other data. What I have done, for mute, is to set registers 0x30-0x38 to 0xFF (0x0F produced poorer ... on voices (0x00 on registers 0x20 - 0x28). Metalion wrote: In my Metalion wrote: In my replayer, I simply did a Key-Off on voices (0x00 on registers 0x20 - 0x28). Thanks, that seems to work ...

Writing my first (simple) game in assembly

by Pbk71 on 23-05-2021, 08:22
Score: 146.41 %, Type: Forum topic , Comments: 48 comments
is not (yet) an issue. Initialize of the sprite could look something like: LDIRVM: equ 0x005C ; bios call to block transfer RAM to VRAM RG1SAV: equ #F3E0 ; mirror of VDP register #1 ; --- INITIALIZE SPRITE --- ld HL,sprite0 ; select sprite pattern address in memory ...
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