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TNIASM ALIGN?

by Chilly Willy on 25-07-2021, 08:36
Score: 178.03 %, Type: Forum topic , Comments: 8 comments
on MSX Glass user here Glass user here I started with tniASM 0.45 I started with tniASM 0.45 and after a few months moved to v1.0, very happy with the tool itself, its flexibility ... started with syn wrote: I started with tniASM 0.45 and after a few months moved to v1.0 ...

Next Up Sprite Animation Table

by Chilly Willy on 26-06-2021, 15:50
Score: 177.28 %, Type: Forum topic , Comments: 2 comments
byte that defines what is he doing: walking, on air, on ladder, dying, etc. The bits 0 and 1 ... PLAYER_SPRATR_TABLE: ; 0 ANIM LEFT LEFT|ANIM db $00, $08, $10, $18 ; PLAYER_STATE_FLOOR db $08, $18, $08, $18 ; ...

Compiling Larger than 32K

by Chilly Willy on 25-06-2021, 19:00
Score: 177.22 %, Type: Forum topic , Comments: 14 comments
as the alternative is not making my game. tniASM v0.45 can create ROMs tniASM v0.45 can create ROMs ...

Sprite to Bitmap

by Chilly Willy on 20-06-2021, 19:18
Score: 177.23 %, Type: Forum topic , Comments: 21 comments
20,10,20,30,40---- 0-31 ..... 23...... Of course each one corresponds to a pattern in the pattern table ... H, 0 LD L, A ADD HL, HL ADD HL, HL LD DE, $1800 ADD HL, DE LD ... 0-255 and H will return 0, 1 or 2 If someone has already figured out the math then please post this. ...

Compiling error? Ram vs Rom

by Chilly Willy on 12-05-2021, 05:45
Score: 176.12 %, Type: Forum topic , Comments: 6 comments
0C000h Var1: RB 2 ; Var1 = 0C000h Var2: RW 1 ; Var2 = 0C002h Var3: RB 0 ; Var3 = 0C004h Var4: RW -1 ; Var4 = 0C004h because zero and ; negative values ...
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