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TNIASM ALIGN?
Score: 178.03 %,
Type: Forum topic , Comments: 8 comments
on MSX
Glass user here Glass user here
I started with tniASM 0.45 I started with tniASM 0.45 and after a few months moved to v1.0, very happy with the tool itself, its flexibility ... started with
syn wrote:
I started with tniASM 0.45 and after a few months moved to v1.0 ...
Next Up Sprite Animation Table
Score: 177.28 %,
Type: Forum topic , Comments: 2 comments
byte that defines what is he doing: walking, on air, on ladder, dying, etc. The bits 0 and 1 ...
PLAYER_SPRATR_TABLE:
; 0 ANIM LEFT LEFT|ANIM
db $00, $08, $10, $18 ; PLAYER_STATE_FLOOR
db $08, $18, $08, $18 ; ...
Compiling Larger than 32K
Score: 177.22 %,
Type: Forum topic , Comments: 14 comments
as the alternative is not making my game.
tniASM v0.45 can create ROMs tniASM v0.45 can create ROMs ...
Sprite to Bitmap
Score: 177.23 %,
Type: Forum topic , Comments: 21 comments
20,10,20,30,40----
0-31
.....
23......
Of course each one corresponds to a pattern in the pattern table ... H, 0
LD L, A
ADD HL, HL
ADD HL, HL
LD DE, $1800
ADD HL, DE
LD ... 0-255 and H will return 0, 1 or 2
If someone has already figured out the math then please post this. ...
Compiling error? Ram vs Rom
Score: 176.12 %,
Type: Forum topic , Comments: 6 comments
0C000h
Var1: RB 2 ; Var1 = 0C000h
Var2: RW 1 ; Var2 = 0C002h
Var3: RB 0 ; Var3 = 0C004h
Var4: RW -1 ; Var4 = 0C004h because zero and
; negative values ...
