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Sprite detection routine (calling Artrag)

by Metalion on 10-08-2021, 22:40
Score: 166.53 %, Type: Forum topic , Comments: 10 comments
under the top border add (ix+6) ; add y offset within the sprite 1 (yoffset1) ld e,a ld d,0 ; de = ... (yoffset2) ld l,a ; ld h,0 ; hl = y2 + yoffset2 + 32 ld h,d <=== optimization Metalion wrote: How ... being 0. If a collision is possible on the Y-axis then the code checks to see if there is a collosion ...
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