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Music & SFX replayer for Games... as 2021

by aoineko on 19-01-2021, 15:38
Score: 170.96 %, Type: Forum topic , Comments: 10 comments
For my C game library, I'm looking for information about the available MSX music and SFX replayers. I'm looking for something lightweight for the CPU and that supports PSG (SCC and FM are a bonus). My quest has been full of obsolete ...

Sprite Attribute Table bits 7&8 in Sprite Mode 2

by aoineko on 17-01-2021, 18:45
Score: 169.77 %, Type: Forum topic , Comments: 8 comments
probably have some affect on where the SAT will be located when the bit is set to 0. On the V99x8, ... an AND operation on the table look-ups. Setting them to 0 forces those address bits to be always zero ... set bit A7 and A8 to 0 it does not affect the attribute table lookups, since it is 128 bytes and only ...

I have a dream (as game dev)

by aoineko on 12-01-2021, 22:49
Score: 169.67 %, Type: Forum topic , Comments: 9 comments
I have a dream that one day I could develop a game from a PC and be able to test it directly on a real MSX (without having to manually copy it to a medium and then having to manually install it on the MSX each time I want to test something). I know ...

Quit a program cleanly

by aoineko on 03-01-2021, 19:49
Score: 175.32 %, Type: Forum topic , Comments: 33 comments
continues to basic. db "AB" dw init,0,0,0,0,0,0 init: ret In msxdos ... this to exit to DOS with an error message: ERROR_AND_EXIT: in a, (0x2E) call SLOTS_RRRR ... Termination code for DOS 2 was returned on L. ld c,#0x62 ; DOS 2 function for program ...
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