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Quit a program cleanly
Score: 174.92 %,
Type: Forum topic , Comments: 33 comments
continues to basic.
db "AB"
dw init,0,0,0,0,0,0
init:
ret
In msxdos ... this to exit to DOS with an error message:
ERROR_AND_EXIT:
in a, (0x2E)
call SLOTS_RRRR ... Termination code for DOS 2 was returned on L.
ld c,#0x62 ; DOS 2 function for program ...
I have a dream (as game dev)
Score: 169.26 %,
Type: Forum topic , Comments: 9 comments
I have a dream that one day I could develop a game from a PC and be able to test it directly on a real MSX (without having to manually copy it to a medium and then having to manually install it on the MSX each time I want to test something).
I know ...
Sprite Attribute Table bits 7&8 in Sprite Mode 2
Score: 169.36 %,
Type: Forum topic , Comments: 8 comments
probably have some affect on where the SAT will be located when the bit is set to 0.
On the V99x8, ... an AND operation on the table look-ups. Setting them to 0 forces those address bits to be always zero ... set bit A7 and A8 to 0 it does not affect the attribute table lookups, since it is 128 bytes and only ...
Music & SFX replayer for Games... as 2021
Score: 170.56 %,
Type: Forum topic , Comments: 10 comments
For my C game library, I'm looking for information about the available MSX music and SFX replayers.
I'm looking for something lightweight for the CPU and that supports PSG (SCC and FM are a bonus).
My quest has been full of obsolete ...
Proof of Concept - Soccer game
Score: 169.68 %,
Type: Forum topic , Comments: 16 comments
gos_0_5.rom
I already tested it on my Philips NMS 8250.
If you want, I can provide information ... the display to loop on the same page. For example, if I'm displaying page 0 and my vertical offset ... the 1st line of page 0, but the screen-slit allows me to display at this moment the first line of page 1 ...
MSXdev graphic rip
Score: 170 %,
Type: Forum topic , Comments: 3 comments
Hi,
No sure if it is the right place to ask, but as many MRC users have already register games for MSXdev, perhaps you can answer my question about this rule:
Quote:
Finally, direct graphic or music rips from other authors used without ...
2 players 1 keyboard
Score: 170.4 %,
Type: Forum topic , Comments: 10 comments
Hi,
Do you know some examples of games that can be played by 2 players on the same keyboard?
I'm looking for an efficient key mapping for this case.
By "efficient", I mean a mapping that limits the player to get in each other's ...
Final Smash
Score: 174.44 %,
Type: Forum topic , Comments: 70 comments
as the first version of my crt0 files were based on yours. ^^
Amazing project !
I tried Amazing ... you disable your int handler (just ei ret)?
Yes, at startup my crt0 Yes, at startup my crt0 ( https://github.com/aoineko-fr/CMSX/blob/master/cmsx/src/crt0... ) set the pages 0 and 2 at the same slot than the page 1's one (where my header is located). ...
What about MSXdev Collection?
Score: 172.38 %,
Type: Forum topic , Comments: 7 comments
I saw on Matra's site that CPCRetroDev make a tape with all/best games of each year competition ( http://www.matranet.net/boutique/cpc/cpcdev2019/cpcdev2019.php ).
I think it would be great if the MSX community could have the same kind of ...
Arkos replayer code
Score: 173.68 %,
Type: Forum topic , Comments: 7 comments
Does anyone have versions of Arkos replayers adapted to MSX?
I am a C programmer and even if I was able to understand and adapt the PT3 assembler replayer thanks to the work of the MSX community, I can't get anything with the assembler code ...
