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I have a dream (as game dev)

by aoineko on 12-01-2021, 22:49
Score: 169.26 %, Type: Forum topic , Comments: 9 comments
I have a dream that one day I could develop a game from a PC and be able to test it directly on a real MSX (without having to manually copy it to a medium and then having to manually install it on the MSX each time I want to test something). I know ...

Sprite Attribute Table bits 7&8 in Sprite Mode 2

by aoineko on 17-01-2021, 18:45
Score: 169.36 %, Type: Forum topic , Comments: 8 comments
probably have some affect on where the SAT will be located when the bit is set to 0. On the V99x8, ... an AND operation on the table look-ups. Setting them to 0 forces those address bits to be always zero ... set bit A7 and A8 to 0 it does not affect the attribute table lookups, since it is 128 bytes and only ...

Proof of Concept - Soccer game

by aoineko on 03-02-2021, 00:16
Score: 169.68 %, Type: Forum topic , Comments: 16 comments
gos_0_5.rom I already tested it on my Philips NMS 8250. If you want, I can provide information ... the display to loop on the same page. For example, if I'm displaying page 0 and my vertical offset ... the 1st line of page 0, but the screen-slit allows me to display at this moment the first line of page 1 ...

MSXdev graphic rip

by aoineko on 14-02-2021, 00:20
Score: 170 %, Type: Forum topic , Comments: 3 comments
Hi, No sure if it is the right place to ask, but as many MRC users have already register games for MSXdev, perhaps you can answer my question about this rule: Quote: Finally, direct graphic or music rips from other authors used without ...

2 players 1 keyboard

by aoineko on 03-03-2021, 21:18
Score: 170.4 %, Type: Forum topic , Comments: 10 comments
Hi, Do you know some examples of games that can be played by 2 players on the same keyboard? I'm looking for an efficient key mapping for this case. By "efficient", I mean a mapping that limits the player to get in each other's ...

What about MSXdev Collection?

by aoineko on 02-05-2021, 18:45
Score: 172.38 %, Type: Forum topic , Comments: 7 comments
I saw on Matra's site that CPCRetroDev make a tape with all/best games of each year competition ( http://www.matranet.net/boutique/cpc/cpcdev2019/cpcdev2019.php ). I think it would be great if the MSX community could have the same kind of ...

Arkos replayer code

by aoineko on 17-06-2021, 20:53
Score: 173.69 %, Type: Forum topic , Comments: 7 comments
Does anyone have versions of Arkos replayers adapted to MSX? I am a C programmer and even if I was able to understand and adapt the PT3 assembler replayer thanks to the work of the MSX community, I can't get anything with the assembler code ...

Placing a .ROM file in a virtual cartridge slot

by aoineko on 15-07-2021, 21:42
Score: 174.25 %, Type: Forum topic , Comments: 3 comments
Following some problems I had with the 48K ROM of my game, Final Smash , I was wondering how emulators guess how to place a .ROM file in a virtual cartridge slot? For example, how do they know whether the beginning of the .ROM should be placed at ...

Music & SFX replayer for Games... as 2021

by aoineko on 19-01-2021, 15:38
Score: 170.56 %, Type: Forum topic , Comments: 10 comments
For my C game library, I'm looking for information about the available MSX music and SFX replayers. I'm looking for something lightweight for the CPU and that supports PSG (SCC and FM are a bonus). My quest has been full of obsolete ...

How are the values of EXPTBL initialized?

by aoineko on 13-12-2021, 21:11
Score: 178.21 %, Type: Forum topic , Comments: 9 comments
register. Whatever value in RAM or ROM at 0FFFFH in any of the expanded slots can not be accessed, ... if the slot is expanded: ld hl,0FFFFH ld (hl),0F0H ld a,(hl) ... nope, So 0F0H is written first and checked if 00FH is read back (so inverted) Next 000H is written ...
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