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Countdown with big 7-segment for MSX 2 screen 5 in Assembly
Score: 167.28 %,
Type: Forum topic , Comments: 11 comments
the components of a color index in rapid fashion I can make that smooth transition from black (0, 0, 0) to white ... Year... (I'm a little late for this one)
https://msxpen.com/codes/-MQ5D0 ... the horizontal and the vertical) and COPY them on the right place to form each digit.
you miss 0 you ...
Pletter with tniAsm 0.45
Score: 168.24 %,
Type: Forum topic , Comments: 12 comments
Hi guys, I'm having some problems trying to use the Pletter compressor with tniAsm v.0 ... looks corrupted.
tniAsm versions 0.x don't have macros, so I had to repeat manually the code ... with the to-VRAM decoder and with the version of the packer being different (this code works with the v0.5c1 if I ...
Doubts about 9938 commands
Score: 168.36 %,
Type: Forum topic , Comments: 18 comments
Hi guys, I was reading the 9938 manual ( http://rs.gr8bit.ru/Documentation/V9938-programmers-guide.pdf ) and had some doubts about the VDP commands:
The HMMM (High speed move VRAM to VRAM) and YMMM (High speed move VRAM to VRAM, Y coordinate only) ...
Go Penguin WIP platformer for MSX 1
Score: 169.91 %,
Type: Forum topic , Comments: 156 comments
even to make a small operation (increment if different than 0) over each 768 bytes of names table; ... be 4,25,26,10,27,4,30,0 that means: 4 background empty space tilesz tile 25, tile 26, 10 empty, tile 27, 4 empty, tile 30, end of compressed column (0)
Dexompressing it is fast. If the number is lower than 22 then you ...
Mini Street Fighter
Score: 169.41 %,
Type: Forum topic , Comments: 10 comments
https://twitter.com/Supmsx/status/1372911468472107008
Has someone any info about this one? It looks interesting, I guess is MSX 1.
I'd like to see a full gameplay or even better, download a ROM and check it.
albs_br ...
Test of Metal Slug screens on MSX 2/2+
Score: 170.06 %,
Type: Forum topic , Comments: 35 comments
I made some tests using BMP2MSX on how it would be a Metal Slug port to MSX:
Screen 5: for me it looks pretty good. On real gameplay with lots of shots / players / animations all around the little details made by dithering would be no problem, I ...
Newbie question: using openMSX to debug
Score: 172.51 %,
Type: Forum topic , Comments: 22 comments
on console to watch an address: "ram_watch add 0x0D00D -type word -desc BGCurrentIndex".
And ... the entry:
BgCurrentIndex: equ 0D00Dh ; last def. pass 3
Apart from this, the Emulicious is great ... and dec
For example:
#ram_watch add 0xc01f -type word -desc NextShot_Struct_Addr ...
Tiny Sprite editor with support for small animations
Score: 170.49 %,
Type: Forum topic , Comments: 12 comments
Just made a fork of the amazing Tiny Sprite to help me making animations (for now limited to 4 frames):
https://github.com/albs-br/msx-tinysprite
Video:
https://youtu.be/TS2SeXo3i30
Hope it helps someone. I didn't know a good ...
MRC number of users and stats/demographics
Score: 172.26 %,
Type: Forum topic , Comments: 0 comments
I have been imagining how many MRC users exist. By searching * on the users search tool, I found more than 5,200.
But how many of these are really active (say, at least one login on last 12 months for example).
Is this number increasing or ...
Enabling turbo mode in Assembly on Panasonic 2+/Turbo R machines
Score: 174.79 %,
Type: Forum topic , Comments: 22 comments
; &H2D = BIOS_HWVER
; IF PEEK(&H2D)=2 THEN OUT 64,8:IF INP(64)=247 THEN OUT 65,0
; ...
ret nz
; OUT 65,0
xor a
out (65), a
.eternalLoop: ; debug
jp ... bios call 0x0180 for that.
Your code looks almost Your code looks almost identical to the one ...
