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Test of Metal Slug screens on MSX 2/2+
Score: 170.06 %,
Type: Forum topic , Comments: 35 comments
I made some tests using BMP2MSX on how it would be a Metal Slug port to MSX:
Screen 5: for me it looks pretty good. On real gameplay with lots of shots / players / animations all around the little details made by dithering would be no problem, I ...
Mini Street Fighter
Score: 169.41 %,
Type: Forum topic , Comments: 10 comments
https://twitter.com/Supmsx/status/1372911468472107008
Has someone any info about this one? It looks interesting, I guess is MSX 1.
I'd like to see a full gameplay or even better, download a ROM and check it.
albs_br ...
Go Penguin WIP platformer for MSX 1
Score: 169.91 %,
Type: Forum topic , Comments: 156 comments
even to make a small operation (increment if different than 0) over each 768 bytes of names table; ... be 4,25,26,10,27,4,30,0 that means: 4 background empty space tilesz tile 25, tile 26, 10 empty, tile 27, 4 empty, tile 30, end of compressed column (0)
Dexompressing it is fast. If the number is lower than 22 then you ...
Doubts about 9938 commands
Score: 168.36 %,
Type: Forum topic , Comments: 18 comments
Hi guys, I was reading the 9938 manual ( http://rs.gr8bit.ru/Documentation/V9938-programmers-guide.pdf ) and had some doubts about the VDP commands:
The HMMM (High speed move VRAM to VRAM) and YMMM (High speed move VRAM to VRAM, Y coordinate only) ...
Pletter with tniAsm 0.45
Score: 168.24 %,
Type: Forum topic , Comments: 12 comments
Hi guys, I'm having some problems trying to use the Pletter compressor with tniAsm v.0 ... looks corrupted.
tniAsm versions 0.x don't have macros, so I had to repeat manually the code ... with the to-VRAM decoder and with the version of the packer being different (this code works with the v0.5c1 if I ...
Countdown with big 7-segment for MSX 2 screen 5 in Assembly
Score: 167.28 %,
Type: Forum topic , Comments: 11 comments
the components of a color index in rapid fashion I can make that smooth transition from black (0, 0, 0) to white ... Year... (I'm a little late for this one)
https://msxpen.com/codes/-MQ5D0 ... the horizontal and the vertical) and COPY them on the right place to form each digit.
you miss 0 you ...
