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Countdown with big 7-segment for MSX 2 screen 5 in Assembly

by albs_br on 03-01-2021, 04:09
Score: 167.28 %, Type: Forum topic , Comments: 11 comments
the components of a color index in rapid fashion I can make that smooth transition from black (0, 0, 0) to white ... Year... (I'm a little late for this one) https://msxpen.com/codes/-MQ5D0 ... the horizontal and the vertical) and COPY them on the right place to form each digit. you miss 0 you ...

Doubts about 9938 commands

by albs_br on 07-02-2021, 16:34
Score: 168.36 %, Type: Forum topic , Comments: 18 comments
Hi guys, I was reading the 9938 manual ( http://rs.gr8bit.ru/Documentation/V9938-programmers-guide.pdf ) and had some doubts about the VDP commands: The HMMM (High speed move VRAM to VRAM) and YMMM (High speed move VRAM to VRAM, Y coordinate only) ...

Mini Street Fighter

by albs_br on 24-03-2021, 02:01
Score: 169.41 %, Type: Forum topic , Comments: 10 comments
https://twitter.com/Supmsx/status/1372911468472107008 Has someone any info about this one? It looks interesting, I guess is MSX 1. I'd like to see a full gameplay or even better, download a ROM and check it. albs_br ...

Pletter with tniAsm 0.45

by albs_br on 21-01-2021, 05:02
Score: 168.24 %, Type: Forum topic , Comments: 12 comments
Hi guys, I'm having some problems trying to use the Pletter compressor with tniAsm v.0 ... looks corrupted. tniAsm versions 0.x don't have macros, so I had to repeat manually the code ... with the to-VRAM decoder and with the version of the packer being different (this code works with the v0.5c1 if I ...

Test of Metal Slug screens on MSX 2/2+

by albs_br on 09-04-2021, 03:14
Score: 170.06 %, Type: Forum topic , Comments: 35 comments
I made some tests using BMP2MSX on how it would be a Metal Slug port to MSX: Screen 5: for me it looks pretty good. On real gameplay with lots of shots / players / animations all around the little details made by dithering would be no problem, I ...

Tiny Sprite editor with support for small animations

by albs_br on 26-04-2021, 04:10
Score: 170.49 %, Type: Forum topic , Comments: 12 comments
Just made a fork of the amazing Tiny Sprite to help me making animations (for now limited to 4 frames): https://github.com/albs-br/msx-tinysprite Video: https://youtu.be/TS2SeXo3i30 Hope it helps someone. I didn't know a good ...

MRC number of users and stats/demographics

by albs_br on 01-07-2021, 21:02
Score: 172.26 %, Type: Forum topic , Comments: 0 comments
I have been imagining how many MRC users exist. By searching * on the users search tool, I found more than 5,200. But how many of these are really active (say, at least one login on last 12 months for example). Is this number increasing or ...

Go Penguin WIP platformer for MSX 1

by albs_br on 03-05-2021, 13:19
Score: 169.91 %, Type: Forum topic , Comments: 156 comments
even to make a small operation (increment if different than 0) over each 768 bytes of names table; ... be 4,25,26,10,27,4,30,0 that means: 4 background empty space tilesz tile 25, tile 26, 10 empty, tile 27, 4 empty, tile 30, end of compressed column (0) Dexompressing it is fast. If the number is lower than 22 then you ...

Idea for full motion video - MSX 2 - Screen 4 - NTSC 20fps - 16 shades of gray

by albs_br on 12-09-2021, 21:36
Score: 174.19 %, Type: Forum topic , Comments: 15 comments
was captured by filming a real CRT TV/monitor (even the screen 0 chars before loading the video are blured), ...

Creating a MSX ROM in C with SDCC

by albs_br on 24-08-2021, 05:16
Score: 173.84 %, Type: Forum topic , Comments: 11 comments
Hi guys, what is a quick and dirty way to create a ROM file (32Kb, start at 0x4000) for a C ... with both with the msxromcrt0.rel of the MSX,ROM.Application and have also substituted in crt0 ... but then they do not work in openMSX or on my real machine. (They go to the MSX BASIC version 1.0 screen, instead ...
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