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Proper Player Movement
Score: 179.25 %,
Type: Forum topic , Comments: 16 comments
extrapolate for a Diagonal animation or firing a weapon?
MOVE_PLAYER:
OUT ($C0), A
NOP
NOP
NOP
IN A, ($FC)
LD C, A
BIT 0, C
JP NZ, SOUTH
LD A, (IY+02) ; Y Position ... and by checking both North and East, for example.
so in your case, both BIT 0 and bit 1 should be NULL. ...
3 Digit Display NON BCD
Score: 179.16 %,
Type: Forum topic , Comments: 5 comments
routine that I can start with;
Timer = 999
Display
Decrement
Loop until 0
This ... #'0' - 1
1$:
inc a
add hl, bc
jr c, 1$
sbc ... a
cp '0'
jr nc,done
ld (hl),'9'
ld a,l
cp LOW counter
ret z
dec hl
jr ...
