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Proper Player Movement

by Chilly Willy on 14-09-2021, 04:41
Score: 179.25 %, Type: Forum topic , Comments: 16 comments
extrapolate for a Diagonal animation or firing a weapon? MOVE_PLAYER: OUT ($C0), A NOP NOP NOP IN A, ($FC) LD C, A BIT 0, C JP NZ, SOUTH LD A, (IY+02) ; Y Position ... and by checking both North and East, for example. so in your case, both BIT 0 and bit 1 should be NULL. ...

3 Digit Display NON BCD

by Chilly Willy on 08-09-2021, 12:51
Score: 179.16 %, Type: Forum topic , Comments: 5 comments
routine that I can start with; Timer = 999 Display Decrement Loop until 0 This ... #'0' - 1 1$: inc a add hl, bc jr c, 1$ sbc ... a cp '0' jr nc,done ld (hl),'9' ld a,l cp LOW counter ret z dec hl jr ...
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